Doom 2 (GZDoom) Modding - Actor Basics (Script and Decorate)

10 months ago
41

Basic overview of actors in GZDoom. How to replace, inherit and create new ones. Very basic. Actors being; enemies, weapons, pickups and world objects. Pretty much everything.

If you don't know how to set up a pk3 or zscript, check this video (or a better one:
- https://youtu.be/WNqE2QwcnKI

Just some samples on how to get started. With these you should be able to start copy-pasting variables from other actors or the wiki and buildup your own things.

May make future videos on what individual variables do, but there's a lot. It's best just to play around yourself and see what can be done. That's game modding...

The first half of the video is probably useless but may help people who are just starting out. Will also do a very brief write up on Substack when I get time... [link here]

Assets:
======
Test pk3:
- https://drive.google.com/file/d/1155GmEMU-a4wcD9btnSGr_q35gSbsGZO

Links:
=====
GZDoom:
- https://zdoom.org/downloads
- https://github.com/ZDoom/gzdoom

GZdoom wiki:
- https://zdoom.org/wiki/

Script Basics:
- https://jekyllgrim.github.io/ZScript_Basics/

SLADE:
- http://slade.mancubus.net/index.php?page=downloads
- or
-- https://github.com/sirjuddington/SLADE/releases

Builder:
- https://github.com/m-x-d/GZDoom-Builder

Ultimate Builder:
- https://ultimatedoombuilder.github.io
- https://github.com/UltimateDoomBuilder/UltimateDoomBuilder

Chapters:
00:00 Complaining about e-beggars
00:59 Where to find stuff for modding
07:41 Creating a test map
10:32 Replacing ZombieMan
14:49 Replacing Chainsaw
16:05 New actor by inheritance
19:10 Completely new actor
20:55 Decorate Examples

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