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![🔴 Exploring the Zone LIVE! S.T.A.L.K.E.R. Shadow of Chernobyl Adventure Begins! Pt. 3](https://1a-1791.com/video/s8/1/g/J/Y/7/gJY7o.8Q4e-small--Exploring-the-Zone-LIVE-S..jpg)
🔴 Exploring the Zone LIVE! S.T.A.L.K.E.R. Shadow of Chernobyl Adventure Begins! Pt. 3
About the game:
The plot of S.T.A.L.K.E.R.: Shadow of Chernobyl is set in an alternate reality, where a second human disaster occurred in 2006 in the Zone of Alienation in Chernobyl, Ukraine, twenty years after the first incident, killing or mutating most of the inhabitants. The game is set in the year 2012, six years after, after people have begun coming to the zone in search of money, valuable artifacts, and scientific information. The Zone has been populated with illegal residents known as "stalkers", as well as the State Security Service which protects the area from outer intrusions. The Zone features many real-life landmarks such as the Chernobyl Nuclear Power Plant and the nearby city of Pripyat.
In keeping with the post-nuclear decay within the Zone, extreme radiation has caused mutations among animals and plants in the area. As such, Zone mutants are vastly different from their real-world counterparts (dogs, boar, crows, and many others). Additionally, some areas of the Zone contain mutated humans (e.g. Bloodsuckers, Snorks, Controllers, etc.), the majority of whom were caught in the second nuclear disaster. Note that several creatures present in the game code can only be enabled with game modification.
The Artificial Intelligence (AI) of wildlife is highly developed and presents many realistic behaviors, including pack mentality and competition for food, all observable in non-scripted events. The game engine was designed so that animal behavior is calculated even if the player is in a different part of the world.
As a result of the second Chernobyl disaster, the Zone is littered with small areas of altered physics, known as anomalies. There are several different variations, each having a unique impact upon those who cross its path. They can be potentially deadly to the player and other NPCs, delivering electric shocks, or pulling them into the air and crushing them. Most anomalies produce visible air or light distortions and their extent can be determined by throwing bolts (of which the player carries an infinite supply) to trigger them. Some Stalkers also possess an anomaly detector, which emits warning beeps of a varying frequency depending on their proximity to an anomaly.
Anomalies produce Artifacts, the valuable scientific curiosities that make the Zone worth exploring. In addition to their monetary value, a number of Artifacts can be worn to provide certain benefits, though not without cost (for example, increasing a stalker's resistance to gunfire also exposes him to slightly higher levels of radiation). Artifacts are found scattered throughout the Zone, often near clusters of anomalies.
Radiation caused by the nuclear incidents at Chernobyl occurs in specific invisible patches throughout The Zone. Although most areas in The Zone have no radiation, areas near abandoned construction equipment that was used in the post-accident cleanup, certain military wrecked vehicles, and a variety of other locations, create fields of radiation, some of which cannot be passed through without proper equipment.
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