Izumi - Blender MMD rig progress 02

11 months ago
166

FK and IK arm rigs are done, the FK rig behaves exactly like the one in MMD, the IK makes use of the twist bones automatically for the upper arm, the lower arm was a bit more tricky, as long as the wrist is straight, the twist is tracked very well, however when the wrist is bent 90 degrees either up and down there is a limit to how well the twist is tracked automatically, the closer to 90 degrees the tighter the limit and the twist flips, the limits seems to be closer to what a real arm can do luckily, and there is a small bone that will visually indicate when the twist tracking will flip, I made it so if necessary, you can disable automatic tracking and just move the small bone forward to track correctly when the wrist is bend up, and move it backwards to track correctly when the wrist is bent down, all other rigs I've seen here on YT only work when the wrist is straight so I have to come up with some BS workaround.

Also the eye and mouth rig are working now, as well as her fingers and toes, all is left is her tongue and it should be done.

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Model DL( ͡~ ͜ʖ ͡°)( ͡~ ͜ʖ ͡°)

https://www.mediafire.com/folder/bvyhwdun9870w/Releases

MMD Dance Motions

https://www.mediafire.com/folder/84w9clf3takcf/Motions%20Ademar440

MMD Camera Motions

https://www.mediafire.com/folder/ztdaqg77zo2hs/Camera%20Motions%20-%20Ademar440

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