Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 1

11 months ago
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[Note: This video and description were originally posted on Youtube on October 1, 2015.]

This is part 1 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).

Ever since I started my channel three years ago, I've had a tradition of playing through Castlevania games for the entire month of October to celebrate Halloween. I got the idea from the Angry Video Game Nerd when he posted a bunch of Castlevania videos for one of his Halloween celebrations.

However, this year I'm adding a little variety to my Halloween celebration by incorporating a non-Castlevania game into my uploads. I've already had requests for this, and since Luigi's Mansion has a spooky theme, it fits perfectly with my Halloween celebration.

When I was a kid I always wanted to see Luigi get his own game, although I expected it be some sort of spin-off platformer along the lines of Yoshi's Island or Wario Land. When Nintendo announced the GameCube's launch lineup back in 2001 I was disappointed by the lack of a Mario game. However, I liked the idea of having a new Luigi game.

I bought a black GameCube on its release date in 2001 and got Luigi's Mansion as my only game. I played through the entire game in less than a week without using a Player's Guide (I didn't have one at the time). I thought Luigi's Mansion was a good game, but it was severely lacking in replay value. As a result, I only play this game once every few years.

I recently picked up the official Nintendo Power Player's Guide for this game in order to help with this playthrough. Plus I collect Player's Guides for my games anyway. So this playthrough should be efficient.

Luigi's Mansion doesn't seem to run at 60 fps like certain other GameCube games, which is odd because it doesn't seem any more graphically intensive than 60 fps games such as Wario World or Metroid Prime. However, I'm still rendering the footage at 60 fps because I just do that by default. Also, anytime a console outputs a signal in progressive scan (I'm talking 480p or higher, not 240p), it uses a double NTSC (59.94 Hz) refresh rate, even if the game runs at 30 fps. I have no idea if this affects the smoothness of the image, but I've been curious about that for a while now.

Enjoy watching Luigi hump the furniture.

In this first part I started a new save file, defeated the first boss, Chauncey, and obtained the key to the first floor.

Recorded with the Hauppauge HD PVR and the GameCube's component cables.

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