Ask a Dev | Health, Damage, & Dispatchers | Unreal Engine Tutorial

11 months ago
19

In this Unreal Engine Blueprint Tutorial we will be taking a look at 3 different ways to setup health as well as binding events and doing damage in the context of the health system.

🎓 Binding Events
🎓 Event Dispatchers
🎓 Health 3 ways
🎓Applying damage

The canon rotation freak out that was happening was because the multiply was in the WRONG place. It needed to be multiplied by the "delta" and then added in. We got there eventually, but just for those who come after.

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0:00:00 Stream Start
0:02:22 Intro
0:05:50 Setting up Health Variables
0:08:03 Damage AOE Pad
0:11:46 Character Apply Damage
0:20:05 Terminate & Ragdoll
0:25:12 Bind Event to Timer
0:36:30 Health Bar Widget
0:42:25 Bind Event To ProgressBar
0:46:58 Initial overlap damage
0:49:48 Healing & Clarity Rename
0:54:28 Respawn
1:04:28 Health System Recap
1:05:37 Rebuild as Component
1:32:00 Dispatcher
1:45:14 Lyra C++ Health Walkthrough
1:51:00 Wrap up

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