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Ask a Dev | Health, Damage, & Dispatchers | Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at 3 different ways to setup health as well as binding events and doing damage in the context of the health system.
🎓 Binding Events
🎓 Event Dispatchers
🎓 Health 3 ways
🎓Applying damage
The canon rotation freak out that was happening was because the multiply was in the WRONG place. It needed to be multiplied by the "delta" and then added in. We got there eventually, but just for those who come after.
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
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🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
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0:00:00 Stream Start
0:02:22 Intro
0:05:50 Setting up Health Variables
0:08:03 Damage AOE Pad
0:11:46 Character Apply Damage
0:20:05 Terminate & Ragdoll
0:25:12 Bind Event to Timer
0:36:30 Health Bar Widget
0:42:25 Bind Event To ProgressBar
0:46:58 Initial overlap damage
0:49:48 Healing & Clarity Rename
0:54:28 Respawn
1:04:28 Health System Recap
1:05:37 Rebuild as Component
1:32:00 Dispatcher
1:45:14 Lyra C++ Health Walkthrough
1:51:00 Wrap up
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