Big Shell - Mapping / Coding Custom Zombies

Streamed on:
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Join me as I live stream while working on recreating Big Shell from Metal Gear Solid 2 - Sons of Liberty using the Black Ops III mod tools for BO3 Custom Zombies on steam. Might mess with some coding aspects of the map and end the stream as soon as my brain starting working!

Background Music is the work of Karl Casey @WhiteBatAudio
Technodome (Sci-Fi Dark Synthwave Mix)
https://www.youtube.com/watch?v=h9KXKbJtT4Q

Check Out Other Projects:
Causality (Audio Book) by Convoluted Concepts:
https://rumble.com/v3p5mxv-causality-episode-1.html

BO3 Custom Zombies Map (Shadow Moses Incident):
https://steamcommunity.com/sharedfiles/filedetails/?id=2737647926

Discord for BO3 Zombies: https://discord.gg/3XRQC8pD7U
Rumble: https://rumble.com/JdaDelete

bo3 zombies, metal gear solid 2, custom zombies, map creation, jda62, blackops3, bo3, bigshell

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