Star Citizen | CitizenCon 2953 | Day 1 | Shaping the ‘Verse - The Future of StarEngine

1 year ago
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This panel is chock full of updates. Benoit Beausejour the Chief Technical Officer and his team from the Turbulent office in Canada cover a wide variety of crucial updates that we will be seeing in the near future. Mike Snowdon the Director of Visual Effects gives us the update on fire and atmosphere with a simulation of their voxel tech. Will Hain the Engine Programmer III for water tech gives us a wowing preview to the new water simulations in the game. Ali Brown the Senior Director of Graphics and Procedural Tech gives us updates on new planetary machine learning procedural planet tech, and the final phases of Vulkan the Gen12 renderer that Star Citizen is migrating to. Ben Parry the Principal Graphics Programmer gives us an update on global illumination, Chris Raine the Senior Lead Physics Programmer gives us an amazing preview of planetary and ship destruction, star cloth, hair physics, . Paul Reindell the Senior Technical Director of Online Technology gives us a live presentation of Server Meshing not only in production, but fully functioning across multiple shards.

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