Rogue Warrior Playthrough | Part 3

1 year ago
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Welcome back to Rogue Warrior! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Rogue Warrior?

Rogue Warrior is a 2009 first-person shooter video game developed by Rebellion Developments and published by Bethesda Softworks for Microsoft Windows, PlayStation 3 and Xbox 360.

In Rogue Warrior, the United States has sent in Richard Marcinko, a veteran U.S. Navy SEAL, on a mission into North Korea to disrupt ballistic missile launchers. The plot is not based on the autobiography by the game's protagonist, Richard Marcinko. Marcinko is voiced by actor Mickey Rourke.

Rogue Warrior is primarily a first-person shooter with tactical elements. The player assumes control of U.S. Navy SEAL Richard "Demo Dick" Marcinko, also known as "Rogue Warrior". The primary goal for Marcinko begins as an infiltration mission to disrupt hostile missiles and evolves to prevent other potentially dangerous situations.

To achieve this goal, Marcinko may use a wide array of weapons and explosives. Such weapons include AK-47s, grenades, and combat knives. In addition to weapons, Marcinko may also utilize explosives barrels and gas tanks to eliminate enemies.

The focus of gameplay is Marcinko's over-the-top methods and signature execution moves used in war situations. When the player is in close proximity of an enemy, they may press one of several buttons to trigger an instant kill via finishing moves, referred to as kill moves in the game. There are more than twenty-five finishing moves available to players.

Such moves include throwing an enemy over a rail, slashing their throat, or stabbing them in the head. Upon initiating a finishing move, the in-game camera shifts to a third person cinematic angle to show the finishing animation.

A cover system akin to Tom Clancy's Rainbow Six: Vegas is incorporated. This allows the player to blind-fire and pop in-and-out of cover, but some positions of cover may be destroyed. There is also a "robust" checkpoint system that tracks player progress.

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