Ask a Dev | Basic Projectile and Niagara VFX Setup | Unreal Engine Tutorial

1 year ago
4

In this Unreal Engine Blueprint Tutorial we will be taking a look at various debugging techniques you can use with blueprints and at runtime. Audio starts @ 2:54, chapter links for ease of skipping

🎓 Creating a projectile from scratch
🎓 Basic Niagara VFX and Intro

The canon rotation freak out that was happening was because the multiply was in the WRONG place. It needed to be multiplied by the "delta" and then added in. We got there eventually, but just for those who come after.

🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐

🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW

🗓️ We host these live tutorials as part of our shared journey 🚶‍♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.

Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV

0:00:00 Stream Start
0:02:54 Intro (AUDIO START)
0:04:25 Project Setup
0:06:00 Canon Blueprint
0:10:00 Projectile Base Blueprint
0:20:00 Spawn Projectile From Canon
0:26:30 Variables for Projectile
0:30:00 Move Projectile Speed to Construction
0:31:05 Projectile Hit
0:32:57 Adding a Target
0:40:33 Velocity Profile Enumerator
0:42:15 Lob Velocity Profile
1:06:27 Lob End Position Fix
1:07:31 Random Projectile Type
1:09:10 Homing Projectile
1:13:35 Niagara FX in 15 min
1:24:18 Impact VFX
1:26:49 Niagara Variables
1:31:48 Wrap up

Loading comments...