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Ask a Dev | State Machine | Unreal Engine Tutorial
In todays Live Unreal Engine Blueprint Tutorial we are going to use a state machines for our 2D Sprite animations AND were going to make a character 2d animated crouch for our game.
Stream breakdown
🚀 Game Dev Prototype Progress and Recap
❓ Hit results - What is it, when to use, why?
🎓 State machines for 2d Animation
❓ Are gameplay tags ok to use?
🎓 Updating our State Machine for Idle, Run and running off ledges
❓ Difference between state machine and animation BP
🤔 Animate 2d crouch in Adobe Animate
⚙️ Photoshop: Exporting animation, considerations and problem space for import
Note during the Stream crash, all you missed was renaming the Idle state to run, and updating the flipbook to be run.
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Join us twice a week on our live streams as we embark on a shared journey into the heart of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow, and improve, addressing your questions and discovering new techniques along the way.
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0:00:00 Stream Start
0:02:48 Platformer Progress
0:03:30 Break Hit Results- Better understand hit result with sphere trace?
0:13:00 Let's talk about state machines
0:14:53 Intro to state machines
0:18:58 Are gameplay tags ok?
0:21:24 State machines continue
0:22:02 Add Transition for Running Off ledge
0:23:48 Stream Crash
0:24:49 Adding in the idle state
0:34:52 Creating a Crouch
0:35:45 State Machine vs Char Anim BP
0:39:47 Exporting and Pain
0:37:25 Crouch in Adobe Animate
0:46:35 Photoshop Action Batch Resize
0:48:51 My Frame Registration Mistake
0:52:47 Crouch in Engine
0:57:50 Crouch Loop
1:03:09 Wrap Up
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