Embers of Armageddon + Sunlust | Map 29 | Ultra-Violence 100%

1 year ago
14

A GZDoom update wiped all my saves and I had to start over. Sigh.

This map is auditory hell. The way EoA handles sounds is probably my only real complaint about the mod. (The other is weapon balance, but EoA's goal was to adapt Doom 2016, and that game's weapons aren't very well balanced either, so I kinda give EoA a pass here.) The ever-present buzzing of BFG cells and clatter of platforms rising and falling, combined with the regular din of battle, make for an oppressive auditory experience--and if you're someone like me who relies heavily on audio cues (because I can't see half of what's going on, lol), it transforms a challenging map into a mini nightmare.

As an aside, I don't do the "circle room" the way it's supposed to be done. You're supposed to use the platforms as cover from the Arch Viles (Summoners in EoA) while you mow down the Imps and Hell Knights that teleport in. However, EoA Summoners are glitchy. They sometimes summon monsters inside walls and/or outside the playable areas of a map (e.g. off cliffs). Since this can make it impossible to get 100% kills without cheating, I nuke them with the BFG asagdmfp to avoid that little annoyance.

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BASE GAME:
> Doom II

MODS:
> Embers of Armageddon (gameplay mod)
> Sunlust (megawad)
> D4 monsters addon/replacer
> Arachno SoundFont

SOURCE PORT:
> GZDoom

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