Origin Snapping & Edit/Object Mode Connections | Blender 2.9+ / 3.0 Precision Modeling | Part - 7

3 years ago
3

Bringing together everything we have learnt so far through Blender 3.0 / 2.9+ fundamentals. The key point that we are covering here is the concept of an origin point and how it dictates mesh. We also play around with joining and separating meshes along with the beginning of some precision movement.

- - Learn Blender 3.0+ Fast For 3D Printing Through Practical Modeling (Paid Course) - -
https://academy.makertales.com/p/how-to-use-blender-for-3d-printing

Learn Blender 2.9+ through precision modelling playlist:
https://www.youtube.com/playlist?list=PL6Fiih6ItYsXzUbBNz7-IvV7UJYHZzCdF

Origin Snapping & Edit/Object Obstacle Course File Download: https://makertales.gumroad.com/l/semjt

Origin Snapping & Edit/Object Obstacle Course Solution Video: https://youtu.be/vAsIMqNYzMQ

keyboard shortcuts Link & PDF: https://makertales.gumroad.com/l/emmlde

Old Blender Precision series 2.83 (Keep in mind that this is out of date):
https://www.youtube.com/playlist?list=PL6Fiih6ItYsX3qdwhEyd77zy82bM-I8t1

If you have any questions please leave them in the comments below and I'll do my best to get back to them as soon as I can.

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Time Stamps:
0:00 - Intro
0:14 - What This Video Is About.
0:55 - Mini Recap.
2:10 - Edit Mode Modifications.
3:24 - Object Splitting.
4:29 - Origin Point Snapping.
7:19 - Object Joining & Active Selection.
9:19 - Separating Loose Parts.
10:10 - Closing Notes.

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