The Last of Us Part 2 60FPS Gameplay

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The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. Set five years after The Last of Us (2013), the game focuses on two playable characters in a post-apocalyptic United States whose lives intertwine: Ellie, who sets out for revenge after suffering a tragedy, and Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The game is played from the third-person perspective and allows the player to fight human enemies and cannibalistic zombie-like creatures with firearms, improvised weapons, and stealth.

Development of The Last of Us Part II began in 2014, soon after the release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross. The game's themes of revenge and retribution were inspired by Druckmann's experiences growing up in Israel. Ashley Johnson reprises her role as Ellie, while Laura Bailey was cast as Abby. Their performances included the simultaneous recording of motion and voice. The developers pushed the technical capabilities of the PlayStation 4 during development. Gustavo Santaolalla returned to compose and perform the score. Development reportedly included a crunch schedule of 12-hour workdays.

The Last of Us Part II is an action-adventure game played from a third-person perspective featuring elements of the survival horror genre.[1][2] The player traverses post-apocalyptic environments such as buildings and forests to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus.[3] Control intermittently switches between Ellie and Abby;[1] the player also briefly controls Joel in the opening sequence.[4] The nimble nature of the player character introduces platforming elements to the game, allowing the player to jump and climb to traverse environments and gain advantages during combat.[5] The player can break glass objects such as windows to access certain areas or obtain supplies.[6] Some areas in the game are navigated by horse or boat.[3][7]

In combat, the player can use long-range weapons such as rifles and bows,[3][8] and short-range weapons such as pistols and revolvers.[5] The player is able to scavenge limited-use melee weapons such as machetes and hammers,[9] and throw bricks and bottles to distract or attack enemies.[10] Collected items can be used to upgrade weapons at workbenches[11] or craft equipment such as health kits, Molotov cocktails, and makeshift silencers.[1] The player can collect supplements to upgrade skills in a skill tree; training manuals found throughout the environment unlock additional skill tree branches, allowing upgrades to attributes such as the health meter, crafting speed, and ammunition types

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