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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Area 52
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
Area 52 is another one of my favorite maps/setups because of the large, open area with the three sniper towers and the ravine. Just like with the Warehouse's central room, the Simulants won't stop assaulting Area 52's sniper tower area.
There are two DarkSims on my team. I like to program each of them to "Hold" a specific sniper tower, and then I man the central area using the Laptop Gun and Remote Mines. I find that the large monument in the center makes a good location for a sentry gun, so I place it up high where it won't get destroyed by any surprise explosions. The Laptop Gun tends to run out of ammo fast, so you'll need to replace it often.
The enemy Simulants can be relentless, and they'll even fire fly-by-wire Slayer rockets at you from afar. But if you can find a break in the action, it's fun to fall back to the unmanned sniper tower in the back corner and launch some fly-by-wire Slayer rockets yourself. You can also snipe with the AR34 or use your remote mines.
If you spawn outside the sniper tower area, or just want to try a different area of the map, there are other bases you can set up. The AR34 spawns inside the nearby bunker with the retractable windows, so you can hold that area and snipe people as they run by (or unload on them as they try to invade the bunker). The Slayer spawns inside the other nearby bunker with the glass windows. That's definitely a hotspot because the enemy Simulants want the Slayer something awful. But you can certainly blow up any intruders as they open the roll-up door.
Here's the setup for this game.
Scenario: Combat
Arena: Area 52
Weapons:
1. Proximity Mine
2. AR34
3. Slayer
4. Laptop Gun
5. Remote Mine
6. RC-P120
Limits:
10 minutes
Score: 40
Team Score: 65
Simulants:
1. DarkSim:1 (Red Team)
2. DarkSim:2 (Red Team)
3. ShieldSim (Hard Difficulty - Blue Team)
4. KazeSim (Hard Difficulty - Blue Team)
5. FeudSim (Hard Difficulty - Blue Team)
6. SpeedSim (Hard Difficulty - Blue Team)
7. VengeSim (Hard Difficulty - Blue Team)
The background music is Air Force One X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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