Introducing SphereTrace, A Physics Engine

1 year ago
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SphereTrace is a physics engine written from scratch in the C programming language with only the c standard library. The renderer is also written from scratch using Directx 11. Featuring continuous collision detection, dynamic sphere colliders, static rectangular plane colliders, static triangle colliders, static terrain colliders, gravitational forces, impulse forces, resting contact forces, discrete voxel based spacial partitioning, raytracing and spheretracing. The renderer includes different lighting models, diffuse and specular lighting, portal render textures, refraction spheres, different lod models, directional shadow mapping and more. More to come soon.

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