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Ghost Sound" is a spell commonly found in various tabletop role-playing games, particularly in the Dungeons & Dragons (D&D) series. It allows a character, typically a spellcaster, to create an illusory sound that can be heard within a specified range. This spell is often used for deceptive purposes, distractions, or to create eerie or mysterious noises to frighten or confuse others.
Here's a general idea of how "Ghost Sound" works in D&D 5th Edition as of my last knowledge update in September 2021:
Name: Ghost Sound
School: Illusion
Level: Cantrip or 1st level spell (depending on the edition and ruleset)
Casting Time: Usually an action.
Range: A specific distance from the caster (e.g., 60 feet).
Components: Verbal and somatic (the caster speaks and makes specific gestures).
Duration: Typically lasts for a brief period, like 1 minute.
The caster can create a sound, such as a person talking, a musical instrument playing, footsteps, or animal noises. The sound can be of any volume within the spell's range but can't be louder than normal conversations. The caster has control over the sound's volume, its exact nature, and its location within the range of the spell.
The illusionary sound can't produce intelligible speech or language, and anyone who investigates the sound (usually by making a Wisdom (Perception) check) can potentially determine that it's an illusion if they succeed on their check.
Please note that the specific mechanics and details of the "Ghost Sound" spell can vary between different editions of D&D and other tabletop role-playing games. Always consult the rulebook or resources relevant to the edition you are playing to get the most accurate information for your game.
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