The Last Story Playthrough | Part 47

1 year ago
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Welcome back to The Last Story! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is The Last Story?

The Last Story takes place upon the island fortress of Lazulis, in a world that is slowly being drained of life by an unknown force. The story focuses on a group of mercenaries looking for work on Lazulis; one of their number, Zael, dreams of becoming a knight.

After receiving the mystical "Mark of the Outsider", Zael becomes involved with a noblewoman named Calista in an ongoing war between humans and the beast-like Gorak.

During gameplay, the player controls Zael as he and the mercenary group to which he belongs undertake missions on Lazulis. Zael can command the rest of the mercenary squad during missions, and fights in battles that involve action, tactical and stealth elements.

The Last Story is an action role-playing game (ARPG) incorporating elements of tactical and stealth gameplay. The player controls main protagonist Zael for the majority of the game. Zael is primarily controlled using the Wii Remote from a fixed third-person view.

The game can be controlled using the Wii Remote and Nunchuk, or the Classic Controller. The game's main hub is a public house on Lazulis Island, which also houses a save point for players. Lazulis City is the main setting for most of the game, which provides the player with access to side quests, shops, and areas to collect items when not engaged in the main story.

In addition to environments within missions such as ruins and forests where enemies are encountered and fought, there is an arena where the player can improve the party and their combat abilities. If the party is victorious, the party can pick up money and items from non-playable characters betting on the fight.

In battle, the player controls Zael alone, with the rest of the party being controlled by the game's artificial intelligence (AI) and directed by player commands. Parties are composed of up to six characters, each with five "lives", with them automatically reviving after a certain time if Zael cannot revive them manually. The attack directions of both party characters and enemies are represented by lines connecting the different characters.

Combat plays out in real-time, with attacks either happening automatically when a character is within range or manually. Actions such as dodging and movement are done manually. Blocking and actions such as vaulting over low obstacles are performed by holding the B button.

Zael can also move to take cover behind objects, which allows them to break an enemy's line of sight on them or creep along walls. During combat, a character's Tension gauge will fill, enabling the performance of special moves: these can vary from dealing damage to enemies across a wide area to reviving unconscious allies.

A skill unique to Zael is Gathering: when activated, all enemies within an area will focus their attention on him, allowing other team members to act without interruption.

As the game progresses, Zael can issue commands to the other team members, with the perspective switching to a top-down view for this action. In addition to standard combat, players can switch to a behind-the-shoulder perspective for manually firing Zael's crossbow, which can launch a variety of ammunition at enemies and objects.

Enemies in Zael's sights will have their weaknesses and abilities revealed. In battle, destructible objects in the environment can be used by the party to defeat enemies; these objects regenerate after a time rather than remaining destroyed. Magic cast by certain characters with that ability leave the casting area temporarily imbued with a spell's elemental properties creating a magic circle.

These circles can cause elemental damage or effects to enemies within the area, or they can imbue the weapons of characters who walk into the circle with said element. Eventually, Zael will learn the ability to "diffuse" magic circles which will spread the spell's effect which varies depending on the element.

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