How we achieved 1.6M hexes - Gilded Destiny Dev Diary 9

1 year ago
1

Let's take a dive into some geometry and cartography for this Dev Diary! In response to the many questions we have received about how we plan to make our 1.6M hexagon map both 1) theoretically and 2) optimized for in game performance. Watch to find out how we scaled down the large triangle faces of an icosahedron to 1.6M hexagons (and a few pentagons) around the globe. It's a bit complicated, so, dust off your Geometry textbooks and enjoy the video!

The music in this video is also a sneak peek at our in-game music composed by John Skoog, @johnskoogmusic.

🌎 Steam: https://store.steampowered.com/app/2189430/Gilded_Destiny/

With the game still in the Pre-Alpha stage, most contents will likely change significantly before release, and some placeholders are used, we hope this video gives you a better understanding of where the development is going!

Gilded Destiny a Grand Strategy Game is set at the dawn of the Industrial Revolution, and will allow players to live through the intricacies and challenges of the era. The game's central goal is to transform your chosen country from an agrarian society into an industrial one—where you'll lead your population from subsistence to wealth by controlling key economic, diplomatic, and military factors to achieve your goal.

Let us know if you have any questions or feedback in the comments below. And be sure to wishlist us on Steam to stay up to date!

Join our Discord community today!
https://discord.gg/3d77T9gxDF

Listen to some of John Skoog's other work on Spotify: https://open.spotify.com/artist/3PGd3lmURa72oFasqK3N7N?si=nDl4DUTRQGKKLaDtGcHBJw
John Skoog Music: https://www.johnskoogmusic.com/

Loading comments...