Missile Precursors - Space Engineers - Automatons Interactions Tutorial

1 year ago
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A massive barrage of artillery will certainly suppress an enemy and a railgun wall will delete blocks in a flashy show. But sometimes you want to deliver a slow creeping death to chase your foe to the ends of the ‘verse. Understanding the interactions of many of these new functional blocks will be critical to repeatable missile launchers and help with the development of other projects as well. Be prepared for a long explanation.

SMALL GRID + SMALL GRID MISSILE
Separation (Event Controller detect Block Removal)
- Trigger (Activation/Separation Sequence)

Activation/Separation (Timer Block) Apply as necessary to missile components
- Battery On (Off from Blueprint)
- Battery set to Auto (Recharge from Blueprint)
- Hydrogen Tank On (On from Blueprint)
- Hydrogen Tank Stockpile Off (Stockpile from Blueprint)
- Connector Disconnect
- Connector Off (On from Blueprint)
- Merge Block Off (On from Blueprint)
- Thrusters On (Up, Down, Left, Right, and Forward. (Off from Blueprint)
- Seaker Timer Block On (On from Blueprint)
- Seaker Timer Block Start (Set to 4 seconds)

- Forward Override On (Off from Blueprint) (optional)
- Exhaust On (Off from Blueprint) (optional)

Seaker / A.I. Systems (Timer Block) (Used in Activation/Separation Timer or Seaker Timer depending on missile behavior)
- A.I. Flight On (Off from Blueprint)
- A.I. Flight Behavior On (Off from Blueprint)
- A.I. Offensive On (Off from Blueprint)
- A.I. Offensive Behavior On (Off from Blueprint)
- Gyroscope On (Off from Blueprint)
- Sensor On (Off from Blueprint)
- Warhead Armed (Disarmed from Blueprint)
- Warhead Countdown Start (Time for 180 seconds)

Sensor
- Field Detected - Detonate Warhead

Warhead
https://spaceengineers.fandom.com/wiki/Warhead

BuildInfo (extra block+terminal info, air leak finder)
https://steamcommunity.com/sharedfiles/filedetails/?id=514062285

Engi’s Aegis Hammerhead with missiles
https://steamcommunity.com/sharedfiles/filedetails/?id=2995665611

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.

Find my creations on the Steam Workshop
https://steamcommunity.com/profiles/76561197999668891/myworkshopfiles/?appid=244850

Find Space Engineers on Steam
https://store.steampowered.com/app/244850/Space_Engineers/

Space Engineers is used pursuant to the terms laid out in their video policy, found at http://www.keenswh.com/press.html

Music and Sound Effects by: Space Engineers

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