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Whispers in the Dark Neverwinter
Neverwinter is a free-to-play massively multiplayer online role-playing game developed by Cryptic Studios for Microsoft Windows in 2013, Xbox One in 2015, and PlayStation 4 in 2016. Based on the fictional Forgotten Realms city of Neverwinter from Dungeons & Dragons, Neverwinter is a standalone game and not part of the previous Neverwinter Nights series.
Players can choose one of eight Dungeons & Dragons character classes and form groups of up to five player characters (PCs). Neverwinter was originally based on a modified version of the Dungeons & Dragons 4th edition rules set. This includes the use of healing powers and action points, the latter of which is implemented through a system referred to as dailies, allowing a player to perform a special ability by accumulating enough action points through combat. A player-created content system codenamed "Foundry" allows players to create their own stories and quests.
It's not an MMO in the sense that there aren't zones with hundreds-and-hundreds of people. You are not fighting for spawns. There's a very strong storyline throughout the game. So it's more of a story-based game closer to things like Dragon Age or Oblivion, which we really try to follow.
On October 5, 2011, it was announced that the gameplay of Neverwinter would be re-structured into a free-to-play MMORPG with extra items and other advantages available for purchase for a fee.
In August 2014, the Tyranny of Dragons module was used to bridge the narrative gap between the game and the then recently released 5th Edition Dungeons & Dragons. Many of the subsequent modules would have ties to 5th Edition Dungeons & Dragons storylines, such as Elemental Evil, Storm King's Thunder, Tomb of Annihilation, Ravenloft and Undermountain. In April 2019, all eight classes received varying levels of balance and adjustments and each class was renamed to align with 5th Edition Dungeons & Dragons.
Atari bought Cryptic Studios in the fall of 2009. In late August 2010, Atari announced Neverwinter, to be developed by Cryptic Studios, with a release scheduled for late 2011. They revealed that the game would coincide with a multi-media event revolving around the city of Neverwinter, including the release of four books (one already in stores), a co-operative board game and a Dungeons & Dragons role-playing game being released to promote the launch of the MMORPG. In May 2011, Atari announced that it would be selling Cryptic Studios, stating that development of Neverwinter would continue as normal, but only for the time being.
The game was first publicly displayed at E3 2011, where many details about the game were revealed. The game was originally scheduled to be released as a cross media event coinciding with the release of a series of four books by fantasy author R.A. Salvatore and a tabletop game from Wizards of the Coast. Laura Tommervik (Wizards of the Coast marketing team) explained the approach: "We use Neverwinter as the connective tissue across multiple product categories. The transmedia campaign is an opportunity for fans to experience the brand however they choose to".
Due to Cryptic's acquisition by Perfect World Entertainment, Neverwinter was delayed to 2012. Perfect World also bought the rights to publish the game from Atari, coinciding with the conclusion of Atari's lawsuit with Wizards of the Coast on the Dungeons & Dragons license. Perfect World announced that Neverwinter had shifted from the co-operative multiplayer game that was announced the previous year into a free-to-play MMORPG on October 5, 2011. This further delayed the game to late 2012. Perfect World would later again delay Neverwinter into early 2013 to better polish the game.
Prior to releasing major details on the game, Perfect World launched a viral marketing campaign called the Siege of Neverwinter, featuring videos from the game's story. The game was at Penny Arcade Expo (Pax) East 2012, where it was awarded Best of Show by MMORPG.com. In the same month of showing at PAX East, it also appeared at Gamescom, where it showed off its Events feature, and Gen Con Indy, where it let attendees try out early version drow race characters.[citation needed] It was announced in 2012 that the game's campaign would feature sixty levels. The game ran closed beta testing from February 8, 2013 to April 14, 2013. Open beta began on April 30, 2013.
#Neverwinter #MMORPG #MMO
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