AOE2 22 Population Scouts Generic build order

1 year ago
455

Dark Age:
6 on sheep (7)
3 on wood (10)
1 lure first board (11)
1 to boar (12)
1 to build two houses, then to berries (13)
1 to build mill, then to berries (14)
2 to berries (16)
Lure 2nd boar with villager under town center as 1st runs out
2 to boar, build farms with boar villagers as lumber becomes available (18)
4 to wood, 2 more to current lumber camp (5 total) and 2 to new lumber camp. (22)
TRANSITION: After boar runs out, 5 villagers need to immediately transition to collecting on a nearby sheep (1 sheep at a time)
3 leftover villagers that were previously on boar need to transition to the new lumber camp.
Loom
Feudal Age (queue one villager after clicking Feudal Age to be sure not to forget like I did in the video) :P
Build barracks and house with one berry villager on the way up to Feudal

Feudal Age:
Build stable with 3 berry villagers
Research double bit ax
Research Horsecollar
Continuous villager production
Scout production
Build farms with villagers around the TC as soon as wood is available. All sheep workers should transition to farming.
Once food economy reaches ~16 workers, scout and villager production will be able to continue as long as needed.
Transition as desired.

End build order.

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