Prince of Persia: The Forgotten Sands (PS3) Full Playthrough (No Commentary)

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Full Playthrough of Prince of Persia: The Forgotten Sands on PlayStation 3.

Intro 0:00
The Ramparts 3:36
The Fortress 9:54
The Treasure Vaults 18:53
The Stables 35:55
The Works 52:40
The Fortress Courtyard 1:01:54
The Fortress Gates 1:21:45
The Prison 1:48:47
The Sewer 2:00:03
The Baths 2:11:44
The Royal Chambers 2:20:53
The Observatory 2:35:15
The Throne Room 2:48:31
The Terrace 3:01:41
The Rooftop Gardens 3:16:41
The Aqueducts 3:30:10
King Solomon's Tomb 3:48:17
The Ruins of Rekem 4:10:42
Rekem's Throne Room 4:20:37
The Sacred Fountain 4:30:56
The Rekem Reservoir 4:35:25
Solomon's Hall 4:43:05
The King's Tower 5:01:46
The Palace 5:06:02
The Final Climb 5:14:44
Ending 5:31:40
Credits 5:33:20
Post-Credits Scene 5:52:45

Prince of Persia: The Forgotten Sands refers to a group of 2010 action-adventure video games developed and published by Ubisoft, with each version handled by different internal teams. The main version was developed for PlayStation 3, Xbox 360 and Windows; other versions were developed for Nintendo DS, PlayStation Portable, mobile and web browsers, and a notable version for the Wii. It forms part of the Prince of Persia series, and is set within the continuity of Prince of Persia: The Sands of Time (2003).

All versions of the game are set between The Sands of Time and Warrior Within (2004). The stories follow an unnamed Prince on adventures through the lands of ancient Persia, dealing with magical threats with the aid of different djinn. While gameplay varies between the different versions, they all revolve around platforming and puzzle solving, in addition to magical powers based around the manipulation of time or the elements.

Development of The Forgotten Sands began alongside the 2008 series reboot to correspond with the movie adaptation of The Sands of Time. After the film was delayed, the games' concept was reworked to be in the same series rather than a direct tie-in. The different versions were developed by different Ubisoft divisions worldwide, with the Nintendo-based and PSP versions having unique stories and gameplay. The development team's main goal was a return to the series' traditional roots after the reboot's period of experimentation. The game received mixed to positive reviews for most platforms, with the PSP and DS versions faring the worst, and was generally seen as inferior to previous installments in the series.

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