The King of Fighters 2002 Hack (KOF 2002), Chris Minor Changes 1

1 year ago
22

This is just some minor changes made to Chris, if you play KOF 2002, you know that one of the major problems with Chris is that he doesn't do much damage, so he got some extra DM cancels to allow him to do bigger max mode combos and improve his overall damage.

Some of the changes made are:

QCF + A: It now only knockdows down if the enemy is in the air, and in case of knockdown, the opponent can take more hits for a short period of his falling animation, similart to robert F + B.
QCF + C: Startup reduced in 4 frames so you can combo out of it, it still causes knockdown no matter what, but now the opponent can take more hits for a short period of time when he is falling.

HCB + A/B/C/D: The 1st hit of it is now similar to QCF + A, if hit on air you have a small window to still keep connecting more hits.
HCB + C: 2nd hit can now be DM canceled.

2x QCB B/D/BD: The DM and SDM version hit behavior was changed in a way that if you hit the opponent in the air, it mostly like will connect the other hits instead of throwing the opponent high to the air and missing everything, doing no damage and being exposed to combos.

Those are the changes for now, maybe other changes could be made or maybe this is enough.

Loading comments...