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Watch Dogs: Legion (PS4) Playthrough | Part 7 Finale (No Commentary)
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Part 7 of my ongoing playthrough of Watch Dogs: Legion on PlayStation 4.
Watch Dogs: Legion is a 2020 open world action-adventure game developed by Ubisoft Toronto and published by Ubisoft. It is the third installment in the Watch Dogs series and the sequel to 2016's Watch Dogs 2. Set within a fictionalised representation of a futuristic, dystopian London, the game's story follows the hacker syndicate DedSec as they seek to clear their names after being framed for a series of terrorist bombings. While searching for the true culprits, DedSec also attempt to liberate London's citizens from the control of Albion, an oppressive private military company that has turned the city into a surveillance state following the bombings.
While the core gameplay is similar to its predecessors, consisting of a combination of shooting, driving, stealth, and hacking puzzles, Legion introduces a multiple playable characters system, allowing players to recruit virtually any non-player character found in the game's open world. Each playable character has their own unique skills and backgrounds, and can be lost permanently if players enable the option of permadeath before starting a new game. There are multiple ways to complete missions depending on which playable character is selected. In March 2021, a cooperative multiplayer mode was added to the game, allowing up to four players to complete missions or explore London together.
Legion was released on 12th November 2020 for PlayStation 4, Windows, Xbox One, and Stadia, and as a launch title in November for Xbox Series X/S and PlayStation 5. A version for Amazon Luna was made available in the same month. Upon release, the game received mixed to positive reviews. Critics were polarized over the multiple playable characters aspect, with some appreciating its diversity and the inclusion of permadeath for allowing emotional attachment from players, while others criticized the characters' lack of personality and the imbalance between their abilities. Criticism was further aimed at the game's world, driving mechanics, inconsistent difficulty, repetitive missions, online features and technical problems.
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