Creating a more Realistic Gravel

1 year ago
3

In this video we discuss making the gravel look more realistic by using terrain/height to generate an uneven surface. This involves a few different shelf tools to create the look which we will demonstrate.

Note: there are a number of tutorials on heightfields and terrains on YouTube to provide a basic understanding of how they work….combining that with a “sandbox” provides what I’m looking for. I still have to test it’s integration with the simulation to make sure it behaves properly.

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