Quake Playthrough (Actual N64 Capture) - The Slipgate Complex

1 year ago
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[Note: This video and description were originally posted on Youtube on October 1, 2022.]

This is part 1 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.

I picked up a sealed copy of Quake off eBay all the way back in 2013 but I only played through a handful of stages before I got distracted with my Youtube recordings. I have already completed several other classic shooters such as Wolfenstein 3D on the SNES, Doom I and II on the GBA, and Doom 64 for my channel, so I think it’s finally time to tackle Quake.

I don’t have much experience with this game aside from when I initially tried it in 2013, but I know that Quake was id Software’s next major FPS franchise after Doom. Aside from having actual 3D graphics, Quake also features jumping and free aiming, which actually makes the game a bit more challenging (at least on a console).

Ever since I started my channel in 2012, I have had a tradition inspired by the Angry Video Game Nerd of posting Halloween-themed games for the month of October. This has typically involved Castlevania games, but I have posted all of those in my collection except for the Sega Genesis and arcade games, and that just won’t fill an entire month with uploads. Quake has a dark demonic theme though, so that fits the bill quite well, just as Doom 64 did before.

One thing I like about Quake is that you don’t have to pick up a certain number of items for 100% completion. Instead, you simply need kill all of the enemies and find all of the secrets. Although this is basically a port of the PC game, it’s missing a few stages and has a different soundtrack. Also, the levels are no longer grouped into chapters. Still, it’s a decent port overall.

In this first part I completed Map 1: The Slipgate Complex.

Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.

I'm using a standard Nintendo 64 controller.

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