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![Final Fantasy: Evolution of the Warrior (and Berserker) throughout the main series.](https://1a-1791.com/video/s8/1/o/0/Z/S/o0ZSk.qR4e-small-Final-Fantasy-Evolution-of-.jpg)
Final Fantasy: Evolution of the Warrior (and Berserker) throughout the main series.
Enjoy the "full" evolution of the Warrior and the Berserker ! Featuring the Viking... I guess.
Timecodes:
Intro - 00:00
"Final Fantasy (1)" - 01:24
"FF II (2)" - 03:32
"FF III (3)" - 05:01
"FF IV (4)" - 07:15
"FF V (5)" - 07:57
"FF VI (6)" - 09:19
"FF VII (7)" - 11:37
"Crisis Core FF VII (7)" - 12:28
"Dirge of Cerberus FF VII (7)" - 12:49
"FF VIII (8)" - 12:57
"FF IX (9)" - 13:30
"FF X (10)" - 14:59
"FF X-2 (10-2)" - 16:40
"FF XI (11)" - 18:32
"FF XII (12)" - 20:39
"FF XII Revenant Wings" - 22:48
"FF XIII (13)" - 23:34
"FF XIII-2 (13-2)" - 25:09
"Lightning Returns - FFXIII (13)" - 25:53
"FF XIV (14)" - 26:17
"FF XV (15)" - 28:48
"Ending of the video" - 32:40
Senshi can also be translated as "Soldier", which is the name of some playable classes in Tactics Advance, just saying.
Regarding the Viking in FF3, I should have also talked about the Dwarves in FF4 that used the same sprites and therefore were actually the ones that inspired the lvl78 equipments in FF14 but you couldn't play as one so I just decided to briefly mention them here instead.
Here's the long and boring explanation mentionned at 22:02
The flying enemies in FF12 could only be hurt by long ranged weapons (hand-bombs included), spells and the Telekinesis Technick. I forgot to mention that ranged weapons (bows, crossbows, firearms and hand-bombs) wouldn't allow your character to parry/block attacks like the other 2 handed melee weapons.
In the Zodiac version, spears, poles, rods and staves were « buffed » as they were also able to hit the flying enemies. However, just like Telekinesis, none of those weapons could be used by the Foebreaker, so instead of being a dead weight against flying foes, its only "natural" option was the hand-bomb. The Foebreaker could unlock "Shades of Black" (a Technick that cast 1 random black magic spell for no MP) only by getting the Cuchulainn license, but it might have been a better choice to unlock something elsewhere, I'm not gonna start a minmaxing debate here.
List of music tracks:
_00:01 Final Fantasy "Opening Theme" - Nobuo Uematsu
_01:24 Final Fantasy PSP "Main Theme" - Nobuo Uematsu
_03:32 FFII PSP "Rebel Army Theme" - Nobuo Uematsu, Tsuyoshi Sekito, Ryoue Takagi
_05:01 FFIII "The Prelude (Prelude)" - Nobuo Uematsu
_05:50 for the joke FFIV PSP "Prologue" - Nobuo Uematsu
_05:56 FFIII DS "The Cave Where the Crystal Lies" - Nobuo Uematsu, Tsuyoshi Sekito, Keiji Kawamori
_07:15 FFIV "Kingdom Baron" - Nobuo Uematsu
_07:57 FFV "Ahead on our Way" - Nobuo Uematsu
_09:19 FFVI "Returners" - Nobuo Uematsu
_11:37 FFVII "Bombing Mission (b)" - Nobuo Uematsu
_12:57 FFVIII "Maybe I'm a Lion" - Charlie Sheen... of course it was Nobuo Uematsu
_13:30 FFIX "Steiner's Theme" - oh look, it's Nobuo Uematsu again !
_14:59 FFX "Other World (Alternate 3)" - Nobuo... Uematsu ? Never heard of him before.
_16:40 FFX-2 "Paine's Theme" - Noriko Matsueda, Takahito Eguchi.
_18:32 FFXI "Vana'diel March" - Naoshi Mizuta
_20:39 FFXII "Rebellion" - Hayato Matsuo
_22:48 FFXII Revenant Wings "Vaan's Theme (The Mosphoran Highwaste)" - Hitoshi Sakimoto, Kenichiro Fukui
_23:34 FFXIII "Defiers of Fate - Palamecia Assault Version" - Masashi Hamauzu
_26:17 FFXIV "A World Apart" - Masayoshi Soken
_28:48 FFXV "Bros on the Road" - Shota Nakama
_30:04 FFXV "Careening into Danger" - Yoko Shimomura
_32:40 FFXV "Safe Haven" - Tetsuya Shibata
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Paypal: https://www.paypal.com/paypalme/baguettefantasy
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I'll be more than happy to hear your complaints in FF14 on the Moogle server on my character Baguette Cat.
On Discord: Baguette Cat(hashtag)6233
On Reddit: What_was_it_like
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