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God of War III—Part 003—Uncut Non-commentated First-Time Playthrough
—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Uncut non-commentated first-time playthrough of *God of War III* by SJP176.
Playthrough code: SJP176-PT00060
Series playlist: https://rumble.com/playlists/C0tFppX_GV0
—𝐒𝐞𝐫𝐢𝐞𝐬 𝐍𝐨𝐭𝐞𝐬—
Performance: The game is generally running at 40–60 FPS.
—𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Part 003 of playthrough.
—𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬—
00:00:00 – Hades
00:11:34 – The City of Olympia
01:09:29 – The Path of Eos
01:23:13 – The Chain of Balance
01:28:25 – The Caverns
01:53:05 – Hermes
01:55:01 – The Flame of Olympus
01:55:30 – Video End
—𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧—
*God of War III* is the fifth in the series of action-adventure hack-and-slash video games by Santa Monica Studio. The player controls Kratos—the demigod son of the King of the Olympian Gods, Zeus—to slay monsters, gods, and Titans, in the search for Pandora in order to open Pandora's Box and defeat Zeus.
—𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Game: God of War III
Game ID: BCES00510
Software version: V1.03
Platform: PlayStation 3 (emulated)
Release date (North America): 16 March 2010
Developer(s): Santa Monica Studio
Publisher: Sony Computer Entertainment
Game region: Europe
Language: English
—𝐆𝐚𝐦𝐞 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬—
Tutorial Display: On
Show Subtitles: On
Game Text: English
—𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞—
Difficulty: God (Normal)
—𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)—
Disable Depth of Field – V1.0 – ZEROx
Disable MLAA – V3.0 – illusion, ZEROx
Disable Motion Blur – V1.0 – ZEROx
Disable SPU MLAA – V1.5 – Whatcookie
Skip any videos with X button – V1.0 – illusion
—𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Emulator: RPCS3 Version 0.0.28-15303-f7e96220 Alpha | master
PlayStation 3 firmware version: 4.90
Emulator platform: Windows 10
—𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬—
• CPU:
◦ PPU Decoder: Recompiler (LLVM)
◦ SPU Decoder: Recompiler (LLVM)
◦ SPU XFloat Accuracy: Relaxed XFloat
◦ Additional Settings:
‣ Enable SPU loop detection: Off
‣ Max Power Saving CPU-preemptions: 0
◦ TSX Instructions: N/A
◦ SPU Block Size: Mega
◦ Preferred SPU Threads: Auto
◦ Thread Scheduler: Operating System
• GPU:
◦ Renderer: Vulkan
◦ Graphics Device: NVIDIA GeForce RTX 4080
◦ Aspect Ratio: 16:9
◦ Framelimit: Off
◦ Anisotropic Filter: 16x
◦ Anti-Aliasing: Auto
◦ ZCULL Accuracy: Precise (Slowest)
◦ Shader Quality: Ultra
◦ 3D: Disabled
◦ Default Resolution: 1280x720 (Recommended)
◦ Resolution Scale (Disable Strict Mode): 300% (3840x2160)
◦ Resolution Scale Threshold: 160x160
◦ Output Scaling: FidelityFX Super Resolution
◦ RCAS Sharpening Strength: 50% (Default)
◦ Shader Mode: Async (multi threaded)
◦ Number of Shader Compiler Threads: Auto
◦ Additional Settings:
‣ Write Color Buffers: On
‣ Strict Rendering Mode: Off
‣ VSync: Off
‣ Stretch To Display Area: Off
‣ Multithreaded RSX: Off
‣ Asynchronous Texture Streaming: On
• Audio:
◦ Audio Out: XAudio2
◦ Audio Format: Stereo:
‣ Linear PCM 2 Ch. 48 kHz
◦ Audio Settings:
‣ Convert to 16-bit: Off
◦ Buffering:
‣ Enable Buffering: Off
‣ Enable Time Stretching: Off
• Advanced:
◦ Core:
‣ Debug Console Mode: Off
‣ Accurate DFMA: On
‣ Accurate GETLLAR: Off
‣ Accurate RSX reservation access: Off
‣ Accurate SPU DMA: Off
‣ PPU Non-Java Mode Fixup: On
‣ PPU Vector NaN Fixup: Off
‣ PPU LLVM Precompilation: On
‣ Delay each off MFC Command: Off
‣ Suspend-Emulation Savestates Mode: Off
‣ Silence All Logs: Off
◦ Sleep Timers Accuracy: Usleep Only
◦ Maximum Number of SPURS Threads: Unlimited (Default)
◦ Clock Scale: 100%
◦ GPU:
‣ Read Depth Buffers: Off
‣ Write Depth Buffer: Off
‣ Read Color Buffers: Off
‣ Disable On-Disk Shader Cache: Off
‣ Disable Vertex Cache: Off
‣ Allow Host GPU Labels (Experimental): Off
◦ Vulkan Queue Scheduler: Safe
◦ RSX FIFO Accuracy: Atomic
◦ Exclusive Fullscreen Mode: Automatic (Default)
◦ Driver Wake-Up Delay: 200 μs
◦ VBlank Frequency: 60 Hz
◦ VBlank NTSC Fixup: Off
• Emulator:
◦ Max LLVM Compile Threads: All (32)
—𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)—
• 3D Settings:
◦ Manage 3D Settings:
‣ Program Settings (rpcs3.exe):
▹ Vertical sync: On
• Display:
◦ Change Resolution:
‣ Refresh rate: 60Hz
—𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲—
Gamepad: Microsoft Xbox Elite Wireless Controller Series 2
—𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠—
The same PC was used to both play and record (with OBS Studio) the gameplay in this video.
—𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬—
Motherboard: ASRock X570 Taichi (BIOS Version 4.60)
CPU: AMD Ryzen 9 5950X
GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC)
RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die)
Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write)
Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write)
Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write)
—𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)—
Precision Boost Overdrive: Advanced
PBO Limits: Motherboard
Precision Boost Overdrive Scalar: Auto
Curve Optimizer: Disabled
Max CPU Boost Clock Override: 500 MHz
Platform Thermal Throttle Limit: Auto
—𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬—
Clock: 3000 MHz
Primary timings: 14-15-15-30 1T
—𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)—
Core clock: +140 MHz
Memory clock: +1275 MHz
—𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬—
#GodOfWar #GodOfWar3 #GodOfWarIII #GoW #GoW3 #GoWIII #Kratos
—𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚—
YouTube: https://www.youtube.com/@SJP176
Facebook: https://www.facebook.com/SJP176/
Twitch: https://www.twitch.tv/sjp176
Rumble: https://rumble.com/c/SJP176
Twitter: https://twitter.com/SJP176
—𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬—
PayPal: https://www.paypal.com/paypalme/SJP176
Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h
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