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The King of Fighters 98: All Characters MAX super moves
"The King of Fighters '98," also known as "KOF '98," is a classic 2D fighting game that is part of the long-running "The King of Fighters" series developed by SNK. Released in 1998, it is widely regarded as one of the best entries in the series due to its balanced roster and refined gameplay mechanics. While I can't provide an exhaustive list of move descriptions for every character, I can offer a general overview of the types of moves and mechanics you might find in the game:
Normal Attacks: Each character has a variety of normal attacks, including punches, kicks, and crouching attacks. These attacks are typically used for close-range combat and can be combined into simple combos.
Special Moves: Special moves are unique attacks that require specific input commands to execute. These moves often have distinct properties and animations, and they can be used for offense, defense, and controlling the pace of the battle.
Super Special Moves: Super special moves, or Desperation Moves (DMs), are more powerful versions of special moves. They consume a portion of the player's super meter and deal more damage than regular specials. Each character typically has multiple DMs.
Super Cancels: "KOF '98" introduced the Super Cancel system, allowing players to cancel special moves into Desperation Moves, creating more complex and damaging combos.
Advanced and Extra Modes: The game features two different gameplay modes—Advanced and Extra. These modes affect how the super meter fills and how the characters perform. For example, Advanced Mode emphasizes Super Cancels, while Extra Mode offers easier access to Desperation Moves.
Guard Cancel Evasion: A feature that allows players to use a portion of their super meter to counterattack while blocking, providing an option for defensive play.
Combos: The game offers opportunities for combo sequences by linking normal attacks, special moves, and super special moves together. Skilled players can create devastating and stylish combos.
Throws and Throws Escapes: Characters can perform throws to break an opponent's defense. However, opponents can escape throws with precise timing.
Character-Specific Techniques: Each character has a unique moveset, including their special moves, Desperation Moves, and Super Cancels. The diversity of moves adds to the variety of strategies players can employ.
Team Dynamics: "KOF '98" uses a team-based format, allowing players to select a team of three characters. Proper team composition and order selection can influence the flow of battles.
Please note that "KOF '98" has a large roster of characters, each with their own moveset and special abilities. If you're looking for detailed move lists for specific characters, I recommend consulting character-specific guides or in-game move lists.
The King of Fighters 98: All Characters MAX super moves
On Fighting Attacks Evolution, you will watch many different special attacks, super moves, critical arts, finishers, ultimate skills, super combos and more. Besides the evolution of your favorite characters among the years, how their attack changed and many more stuff related to the fighting games world and all, thanks for watching! :)
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