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Metroid Prime 3: Corruption [Trilogy]—Part 011—Uncut Non-commentated First-Time Playthrough
—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176.
Playthrough code: SJP176-PT00059
Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ
—𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Part 011 of playthrough.
—𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬—
00:00:00 – Elysia
00:00:18 – Prolonged Map Perusal
00:00:33 – Elysia II
00:01:20 – Prolonged Map Perusal II
00:01:34 – Elysia III
00:01:56 – Ship Status Alert
00:02:07 – Elysia IV
00:03:58 – Lore: Alone
00:04:23 – Elysia V
00:06:21 – Prolonged Map Perusal III
00:06:35 – Elysia VI
00:06:56 – Ship Priority Status Alert
00:07:04 – Elysia VII
00:08:00 – Acquiring a Missile Expansion
00:08:12 – Elysia VIII
00:20:29 – Acquiring a Missile Expansion II
00:20:39 – Elysia XI
00:23:37 – Ship Priority Status Alert II
00:23:47 – Elysia X
00:24:19 – Encountering Ghor
00:24:58 – Battle with Ghor
00:31:01 – Ghor Defeated
00:31:35 – Acquiring the Plasma Beam
00:32:13 – Landing the Gunship
00:32:30 – Saving the Game
00:33:02 – Elysia XI
00:33:36 – Acquiring a Missile Expansion III
00:33:51 – Elysia XII
00:36:24 – Acquiring an Energy Tank
00:36:42 – Elysia XIII
00:39:15 – Saving the Game II
00:39:34 – Elysia XIV
00:40:27 – The Crack with AU 217
00:40:40 – Repairing Cables
00:41:25 – Comms Online
00:41:35 – Elysia XV
00:42:17 – The Crack with AU 217 II
00:43:37 – Area Map Downloaded
00:43:55 – Elysia XVI
00:44:27 – Saving the Game III
00:44:47 – Video End
—𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧—
*Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld.
—𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy]
Platform: Wii (emulated)
Release date (*Trilogy*—North America): 24 August 2009
Release date (original—North America): 27 August 2007
Developer(s): Retro Studios
Publisher: Nintendo
Game region: USA
Language: English
—𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞—
Difficulty: Normal
—𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)—
Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500)
Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian)
—𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Emulator: Template
Emulator platform: Windows 10
—𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)—
• General:
◦ Basic:
‣ Backend: Direct3D 11
‣ Aspect Ratio: Auto
‣ V-Sync: On
◦ Shader Compilation:
‣ Option: Hybrid Ubershaders
‣ Compile Shaders Before Starting: On
• Enhancements (Enhancements):
◦ Internal Resolution: 6x Native (3840x3168) for 4K
◦ Anti-Aliasing: 4x MSAA
◦ Anisotropic Filtering: 16x
◦ Post-Processing Effect: (off)
◦ Scaled EFB Copy: On
◦ Per-Pixel Lighting: Off
◦ Force Texture Filtering: Off
◦ Widescreen Hack: Off
◦ Disable Fog: Off
◦ Force 24-Bit Color: On
◦ Disable Copy Filter: On
◦ Arbitrary Mipmap Detection: On
• Hacks:
◦ Embedded Frame Buffer (EFB):
‣ Skip EFB Access from CPU: Off
‣ Ignore Format Changes: On
‣ Store EFB Copies to Texture Only: On
‣ Defer EFB Copies to RAM: On
◦ Texture Cache:
‣ Accuracy: Fast
‣ GPU Texture Decoding: Off
◦ External Frame Buffer (XFB):
‣ Store XFB Copies to Texture Only: On
‣ Immediately Present XFB: On
‣ Skip Presenting Duplicate Frames: On
◦ Other:
‣ Fast Depth Calculation: On
‣ Disable Bounding Box: On
‣ Vertex Rounding: Off
‣ Save Texture Cache to State: On
• Advanced:
◦ Utility:
‣ Load Custom Textures: On
‣ Prefetch Custom Texture: On
‣ Disable EFB VRAM Copies: Off
‣ Dump EFB Target: Off
‣ Dump XFB Target: Off
◦ Misc:
‣ Crop: Off
‣ Enable Progressive Scan: Off
‣ Backend Multithreading: On
‣ Borderless Fullscreen: Off
◦ Experimental:
‣ Defer EFB Cache Invalidation: Off
‣ Manual Texture Sampling: Off
• PrimeHack GFX:
◦ Graphics:
‣ Lock Camera in Motion Puzzles: On
‣ Enable GCN Gun Effects: On
‣ Toggle Viewmodel Adjustment: On
‣ Disable Culling: Off
◦ Bloom:
‣ Reduce Bloom Offset [Prime 3]: On
‣ Bloom Intensity [Prime 3]: 100
◦ GCN Crosshair Color:
‣ Show GCN Crosshair: Off
◦ Viewmodel Position:
‣ Automatic Viewmodel Adjustment: On
—𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)—
• Display:
◦ Change Resolution:
‣ Refresh rate: 60Hz
—𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲—
Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout)
Mouse: Logitech G903
Foot switch: 2 × Olympus RS31H
—𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠—
The same PC was used to both play and record (with OBS Studio) the gameplay in this video.
—𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬—
Motherboard: ASRock X570 Taichi (BIOS Version 4.60)
CPU: AMD Ryzen 9 5950X
GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC)
RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die)
Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write)
Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write)
Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write)
—𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)—
Precision Boost Overdrive: Advanced
PBO Limits: Motherboard
Precision Boost Overdrive Scalar: Auto
Curve Optimizer: Disabled
Max CPU Boost Clock Override: 500 MHz
Platform Thermal throttle Limit: Auto
—𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬—
Clock: 3000 MHz
Primary timings: 14-15-15-30 1T
—𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)—
Core clock: +140 MHz
Memory clock: +1275 MHz
—𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬—
#Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack
—𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚—
YouTube: https://www.youtube.com/@SJP176
Facebook: https://www.facebook.com/SJP176/
Twitch: https://www.twitch.tv/sjp176
Rumble: https://rumble.com/c/SJP176
Twitter: https://twitter.com/SJP176
—𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬—
PayPal: https://www.paypal.com/paypalme/SJP176
Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h
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