Grand Theft Auto 6: FANS FOUND & DECODED A HIDDEN MESSAGE, ROCKSTAR RESPONDS WITH NEW DLC MERCH!

1 year ago
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According to a popular Grand Theft Auto (GTA) YouTuber, Grand Theft Auto 6 is reportedly going to be the most expensive video game ever made. Rockstar Games formally confirmed the game through a tweet on February 4, 2022, and it has been under development for quite a while now. However, the longer it takes to develop a game, the more it costs.

Combine that with additional expenditures like marketing and advertisements, and the total could reach an exorbitant amount of money. While there hasn't been an official announcement regarding the budget or anything else linked to GTA 6, let's look at why some believe it could be the most expensive game of all time.

As hype for the next "GTA" installment grows, we've heard rumors and leaks that have pointed to the next game in the series looking a lot closer to reality than ever before. We're not just talking realistic physics for things like driving and swimming, either; to hear some insiders tell it, "Grand Theft Auto 6" is being designed to make players feel like they're really a part of the action. 

Of course, we're in an era of gaming that has pushed the limits of what was previously possible. Video games feel incredibly immersive thanks to new developments in visual and audio fidelity, not to mention haptic feedback that nudges the player at every turn. But Rockstar runs the risk of ruining "Grand Theft Auto 6" if it leans too heavily on realism.

GTA's already been dinged for realism

One of the most common complaints about "Grand Theft Auto 4" — though it's still considered by many to be the best entry in the series — is its characterization of lead protagonist Niko Bellic. Simply put, Niko seems like a decent-enough guy, or at least he begins the game with the intention of leaving his violent past behind. When players meet Niko, he's genuinely trying to be a better man, only to find himself sucked into one criminal scheme after another. 

The problem here is that Niko is so well-written that players may find themselves reluctant to engage in some of the more unseemly side activities that are part-and-parcel with the "GTA" experience. It's hard to play as a guy expressing his desire to break the cycle of violence — only to then drive him around blowing up firetrucks and beating up adult entertainers for fun.

The writers on "GTA 6" would do well to keep this lesson in mind when crafting the protags of the new game. This isn't to say that these characters should be one-dimensional, but the inhabitants of a "Grand Theft Auto" game need to be more cartoonish and slightly out-of-step with reality if they're to thrive in the kinds of environments that Rockstar is so adept at crafting. One of the reasons why Trevor caught on so well as a lead character in "Grand Theft Auto 5" was that he already had both feet firmly planted to the left of reality. He's a terrible person, sure, but it's undeniably entertaining to see him go on a cartoon-level rampage. There's a clear separation between the players' world and the one Trevor inhabits, which makes the gameplay experience much more palatable.

Read More: https://earlygame.com/gaming/gta-6-will-most-likely-be-unplayable-for-millions-of-gamers-on-release

#GrandTheftAuto6 #GTAVI #GTA6

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