Metroid Prime 2: Echoes [Trilogy]—Part 023—Uncut Non-commentated First-Time Playthrough

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—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176.

Playthrough code: SJP176-PT00058

Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs

—𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Part 023 of playthrough.

—𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬—
00:00:00 – Temple Groundsing
00:00:11 – Prolonged Map Perusal
00:01:40 – Gateway to Sky Temple Active
00:01:58 – Temple Groundsing II
00:02:54 – Great Templing
00:03:59 – Prolonged Map Perusal II
00:04:26 – Temple Groundsing III
00:05:05 – Sky Temple Groundsing
00:06:09 – Acquiring a Missile Expansion
00:06:26 – Sky Temple Groundsing II
00:11:52 – Acquiring a Sky Temple Key
00:12:21 – Sky Temple Groundsing III
00:15:11 – Temple Groundsing IV
00:15:21 – Prolonged Map Perusal III
00:16:03 – Temple Groundsing V
00:16:23 – Prolonged Map Perusal IV
00:16:39 – Temple Groundsing VI
00:19:40 – Sky Temple Groundsing IV
00:20:50 – Acquiring a Sky Temple Key II
00:21:54 – Sky Temple Groundsing V
00:22:39 – Temple Groundsing VI
00:24:24 – Prolonged Map Perusal V
00:24:37 – Temple Groundsing VII
00:25:57 – Acquiring an Energy Tank
00:26:23 – Temple Groundsing VIII
00:27:07 – Prolonged Map Perusal VI
00:27:32 – Sanctuary Fortressing
00:28:47 – Saving the Game
00:29:09 – Sanctuary Fortressing II
00:29:41 – Acquiring a Missile Expansion II
00:30:06 – Sanctuary Fortressing III
00:32:01 – Prolonged Map Perusal VII
00:32:16 – Ing Hiving
00:33:04 – Prolonged Map Perusal VIII
00:33:28 – Ing Hiving II
00:33:45 – Acquiring a Missile Expansion III
00:34:03 – Ing Hiving III
00:40:30 – Acquiring a Sky Temple Key III
00:41:33 – Ing Hiving IV
00:43:03 – Saving the Game II
00:43:31 – Prolonged Map Perusal IX
00:43:45 – Ing Hiving V
00:44:08 – Replenishing Ammo
00:44:29 – Ing Hiving VI
00:46:23 – Prolonged Map Perusal X
00:46:42 – Sanctuary Fortressing IV
00:47:22 – Prolonged Map Perusal XI
00:47:39 – Agon Wasting
00:48:30 – Acquiring a Power Bomb Expansion
00:48:57 – 75% of All Pickups Acquired
00:49:07 – Agon Wasting II
00:49:21 – Prolonged Map Perusal XII
00:49:41 – Agon Wasting III
00:50:58 – Acquiring an Energy Tank II
00:52:34 – Agon Wasting IV
00:53:07 – Temple Groundsing IX
00:54:13 – Prolonged Map Perusal XIII
00:54:41 – Sky Temple Groundsing VI
00:54:57 – Temple Groundsing X
00:55:34 – Great Templing II
00:56:35 – Temple Groundsing XI
00:58:01 – Sky Temple Groundsing VII
00:59:22 – Acquiring a Missile Expansion IV
00:59:44 – Sky Temple Groundsing VIII
01:00:30 – Returning Remaining Three Sky Temple Keys
01:01:06 – Entering the Sky Temple
01:02:04 – Sky Templing
01:02:29 – Saving the Game III
01:02:51 – Video End

—𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧—
*Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*.

—𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy]
Platform: Nintendo Wii (emulated)
Release date (*Trilogy*—Wii): 24 August 2009
Release date (original—GameCube): 15 November 2004
Developer(s): Retro Studios
Publisher(s): Nintendo
Game region: USA
Language: English

—𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞—
Difficulty: Normal

—𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)—
Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500)
Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian)

—𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Emulator platform: Windows 10
Emulator: PrimeHack V1.0.6

—𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)—
• General:
 ◦ Basic:
  ‣ Backend: Direct3D 11
  ‣ Aspect Ratio: Auto
  ‣ V-Sync: On
 ◦ Shader Compilation:
  ‣ Option: Hybrid Ubershaders
  ‣ Compile Shaders Before Starting: On
• Enhancements (Enhancements):
 ◦ Internal Resolution: 6x Native (3840x3168) for 4K
 ◦ Anti-Aliasing: 4x MSAA
 ◦ Anisotropic Filtering: 16x
 ◦ Post-Processing Effect: (off)
 ◦ Scaled EFB Copy: On
 ◦ Per-Pixel Lighting: Off
 ◦ Force Texture Filtering: Off
 ◦ Widescreen Hack: Off
 ◦ Disable Fog: Off
 ◦ Force 24-Bit Color: On
 ◦ Disable Copy Filter: On
 ◦ Arbitrary Mipmap Detection: On
• Hacks:
 ◦ Embedded Frame Buffer (EFB):
  ‣ Skip EFB Access from CPU: Off
  ‣ Ignore Format Changes: On
  ‣ Store EFB Copies to Texture Only: On
  ‣ Defer EFB Copies to RAM: On
 ◦ Texture Cache:
  ‣ Accuracy: Fast
  ‣ GPU Texture Decoding: Off
 ◦ External Frame Buffer (XFB):
  ‣ Store XFB Copies to Texture Only: On
  ‣ Immediately Present XFB: On
  ‣ Skip Presenting Duplicate Frames: On
 ◦ Other:
  ‣ Fast Depth Calculation: On
  ‣ Disable Bounding Box: On
  ‣ Vertex Rounding: Off
  ‣ Save Texture Cache to State: On
• Advanced:
 ◦ Utility:
  ‣ Load Custom Textures: On
  ‣ Prefetch Custom Texture: On
  ‣ Disable EFB VRAM Copies: Off
  ‣ Dump EFB Target: Off
  ‣ Dump XFB Target: Off
 ◦ Misc:
  ‣ Crop: Off
  ‣ Enable Progressive Scan: Off
  ‣ Backend Multithreading: On
  ‣ Borderless Fullscreen: Off
 ◦ Experimental:
  ‣ Defer EFB Cache Invalidation: Off
  ‣ Manual Texture Sampling: Off
• PrimeHack GFX:
 ◦ Graphics:
  ‣ Lock Camera in Motion Puzzles: On
  ‣ Enable GCN Gun Effects: On
  ‣ Toggle Viewmodel Adjustment: On
  ‣ Disable Culling: Off
 ◦ Bloom:
  ‣ Reduce Bloom Offset [Prime 3]: On
  ‣ Bloom Intensity [Prime 3]: 100
 ◦ GCN Crosshair Color:
  ‣ Show GCN Crosshair: Off
 ◦ Viewmodel Position:
  ‣ Automatic Viewmodel Adjustment: On

—𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)—
• Display:
 ◦ Change Resolution:
  ‣ Refresh rate: 60Hz

—𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲—
Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout)
Mouse: Logitech G903
Foot switch: 2 × Olympus RS31H

—𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠—
The same PC was used to both play and record (with OBS Studio) the gameplay in this video.

—𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬—
Motherboard: ASRock X570 Taichi (BIOS Version 4.60)
CPU: AMD Ryzen 9 5950X
GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC)
RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die)
Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write)
Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write)
Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write)

—𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)—
Precision Boost Overdrive: Advanced
PBO Limits: Motherboard
Precision Boost Overdrive Scalar: Auto
Curve Optimizer: Disabled
Max CPU Boost Clock Override: 500 MHz
Platform Thermal Throttle Limit: Auto

—𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬—
Clock: 3000 MHz
Primary timings: 14-15-15-30 1T

—𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)—
Core clock: +140 MHz
Memory clock: +1275 MHz

—𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬—
#MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy

—𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚—
YouTube: https://www.youtube.com/@SJP176
Facebook: https://www.facebook.com/SJP176/
Twitch: https://www.twitch.tv/sjp176
Rumble: https://rumble.com/c/SJP176
Twitter: https://twitter.com/SJP176

—𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬—
PayPal: https://www.paypal.com/paypalme/SJP176
Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h

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