House Of The Gundead Arcade With Chris Cruz | Ep 113

1 year ago
52

Eh, Yo! Welcome to another dive into the indie arcade wave. This week we have Chris Cruz to talk about House Of The Gundead Arcade. Chris Cruz is the Creative Director of the Griffin Aerotech team behind House Of The Gundead Arcade. House Of The Gundead Arcade is a game in the Enter The Gungeon game by Dodge Roll and published by Devolver Digital. Chris tells us what it was like to work on House Of The Gundead Arcade, from getting a connection with Devolver Digital, pitching another game, working with Dodge Roll, the Siden light gun, and why he loves working in the indie arcade space. The behind-the-scenes story of House Of The Gundead Arcade

If you love Enter The Gungeon you need to get out and play House Of The Gundead Arcade.

If you like what we are doing here at Indie Arcade Wave don't forget to like, share, and subscribe. It means the world to us and will help the wave grow, so we can ride it together.

Devolver Website: https://www.devolverdigital.com/
Dodge Roll Website: https://www.dodgeroll.com/gungeon/
Griffen Aerotech Website: https://www.griffinaerotech.com/
Buy House Of The Gundead Now: https://enterthegungeon.com/house-of-the-gundead/order

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Sinden Light Gun Footage Credit:
RMC - The Cave https://www.youtube.com/watch?v=5Cst67N0VZk
Retro Gaming Guy https://www.youtube.com/watch?v=W-k8itKhZzE
Wicked Arcade Gamer https://www.youtube.com/watch?v=Jzfs5tFITAc

0:00 Intro
0:56 Chris Cruz: Creative Director
1:31 Who is Chris?
2:18 First time playing Enter The Gungeon
4:04 How did you get on Devolver Digitals radar?
8:07 The pitch to Devolver Digital: Hellcade
9:53 House of The Gundead is born
11:47 What was it like working with Devolver and Dodge Roll?
13:43 Developing alongside Dodge Roll made us better developers
17:09 What were some of the challenges you hit?
17:49 Phase One: went great
19:35 Phase Two: lockdowns, switching to Unity
22:51 Phase Three: life
27:33 What about House Of The Gundead a unique light gun game?
28:17 Player Autonomy
28:56 Dodge Roll and Blanks
32:08 A sense of exploration via procedural generation
34:27 Gun options, Sinden light gun
36:59 The art style of the game and cabinet
39:02 The Sinden light guns story, putting it in House Of The Gundead
44:16 The vision for the cabinet with the Sinden light gun
47:06 Why did you develop an indie arcade game and not a Steam game?
48:38 Creating the arcade experience
50:37 The challenge and reward of making arcade games
53:04 Advice for developers in the arcade space, Community
54:46 Is an indie game what your arcade needs?
55:53 Why I love working in the indie arcade space
56:57 Social media links and shout-outs
59:40 Outro, T-shirt, Subscribe

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