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Creating a SpriteSheet in #gimp - SpeedEdit
Create my first #SpriteSheet in GIMP and thought to show how one would go about creating one. NO COMMENTARY on the video because it is just going quickly through the process.
Detailed Process for creating a SpriteSheet in GIMP:
1. Choose size of sprite; in the video 64x64 was chosen.
2. Create separate files for each SpriteSheet tile; I created four as shown in the video for idle and walk animations.
3. Export/save each separate file as a .png file.
4. Open a new file that would be 64 in height x number of files made; 64 x 4 would equal 256. So file would be 256 weight by 64 height. This will get you four tiles long that are all 64x64.
5. You will add each separate .png file that was exported in grid by selecting Open as Layer under File within Menu Bar.
6. Place the files within a 64x64 grid section. You can enable grid lines under View tab of Menu Bar; if needed to place everything exactly right.
7. There is a plugin that can be installed that produces a Property Source List of all images for a SpriteSheet to translate over into Game Engines. (Link to GIMP plugin - https://sourceforge.net/projects/gimpplistplugin/)
You would use that plugin to get a .plist file for the game engine to properly see what is in the SpriteSheet.
8. Export the newly created SpriteSheet as a .png file and place it into the project of the game engine you are utilizing.
***Note - This method has worked successfully with #Cocos2d x and #Defold game projects.
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