Blender 3.5 Part 01- Intro to interface and modeling

1 year ago
10

Setting up and User Interface
Intro to Render Settings
Changing the Layout
Workspace tabs
Object Mode and Edit Mode
Main Transform Shortcuts explained
N panel and Applying Transforms
Camera to view
Adding some Add Ons
Moving the Camera, and Using Camera to View
Enlarging view of Render area in 3d Viewport
3D cursor
Adding Objects into your scene
Making Selections
Extrude and Inset
Circle shape and Review Panel
Selecting a whole Edge Loop
F to fill edges with a face
Switching from wireframe to shaded mode in Viewport
discussing Edge Flow in your mesh
Shade Smooth
fix bad shading from Shade Smooth- Auto Smoth Normals
Perspective vs ortho view
Beveling and why to do it
hold shift while doing transforms for more control
Loop Cuts and Slide- how and why
Bool Tool Add On
Boolean Modifier, and adjusting your Bool Cut
Artifacts- Overlapping verts, avoid them

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