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Metal Gear Solid 2: Sons of Liberty (PS3) Full Playthrough (No Commentary)
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Complete Playthrough of Metal Gear Solid 2: Sons of Liberty HD Edition for PlayStation 3 (Metal Gear Solid HD Collection)
0:00 Intro
8:08 Tanker Part 1
53:57 Boss Fight: Olga Gurlukovich
56:37 Tanker Part 2
1:47:35 Boss Fight: Gurlukovich Mercenaries
1:48:32 Tanker Part 3 (The Hold)
2:24:00 Plant Part 1 (Shell 1)
5:03:34 Boss Fight: Fortune
5:06:34 Plant Part 2 (Shell 1)
5:17:08 Boss Fight: Fatman
5:20:46 Plant Part 3 (Shell 1)
6:58:55 Boss Fight: Harrier
7:03:20 Plant Part 4 (Shell 2)
8:15:09 Boss Fight: Vamp 1
8:22:06 Plant Part 5 (Shell 2)
9:16:47 Boss Fight: Vamp 2
9:18:24 Plant Part 6 (Shell 2)
9:37:37 Arsenal Gear Part 1
10:10:00 Boss Fight: Tengus 1
10:15:30 Arsenal Gear Part 2
10:18:25 Boss Fight: Tengus 2
10:20:37 Arsenal Gear Part 3
10:25:33 Boss Fight: Metal Gear Rays
10:31:07 Arsenal Gear Part 4
11:13:30 Final Boss: Solidus Snake
11:22:41 Outro
11:33:20 Credits
11:40:41 Post-Credits Scene
Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth video game developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2. Originally released on November 13, 2001, it is the fourth Metal Gear game produced by Hideo Kojima, the seventh overall game in the series and is a sequel to Metal Gear Solid (1998). An expanded edition, titled Metal Gear Solid 2: Substance, was released the following year for Xbox and Windows in addition to the PlayStation 2. A remastered version of the game was later included in the Metal Gear Solid HD Collection for the PlayStation 3, PlayStation Vita, and Xbox 360.
The story revolves around the Big Shell, a massive offshore clean-up facility seized by a group of terrorists who call themselves the Sons of Liberty. They demand an enormous ransom in exchange for the life of the President of the United States and threaten to destroy the facility and create a cataclysmic environmental disaster if their demands are not met. The motives and identities of many of the antagonists and allies change throughout the course of the game, as the protagonists discover a world-shaking conspiracy constructed by a powerful organization known as the Patriots.
Metal Gear Solid 2 received acclaim for its gameplay, graphics, and attention to detail. However, critics were initially divided on the protagonist and the philosophical nature and execution of the game's storyline, which explores themes such as the Information Age, memetics, social engineering, political conspiracies, censorship, artificial intelligence, existentialism, postmodernism, virtual reality, and the internal struggle of freedom of thought. The game was a commercial success, selling seven million copies by 2004. It has since been considered to be one of the greatest video games of all time, as well as a leading example of artistic expression in video games. The game is often considered ahead of its time for dealing with themes and concepts, such as post-truth politics, fake news, alternative facts, synthetic media, and echo chambers, that became culturally relevant in the 2010s.
Metal Gear Solid 2 carries the subtitle of "Tactical Espionage Action," and most of the game involves the protagonist sneaking around avoiding being seen by the enemies. Most fundamental is the broader range of skills offered to the player. The first-person aiming mode allows players to target specific points in the game, greatly expanding tactical options; guards can be blinded by steam, distracted by a flying piece of fruit or hit in weak spots. Players can walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to slip past below guards' feet. The corner-press move from Metal Gear Solid, which allowed players a sneak peek around the next bend is expanded to allow players to fire from cover. Other abilities included leaping over and hanging off of railings, opening and hiding in storage lockers, and sneaking up behind enemies to hold them at gunpoint for items and ammunition. Players can shoot out the enemy's radio, so they are unable to communicate with others on their team. The environment also has a more significant impact on the stealth gameplay, taking into account factors such as weather, smell, atmosphere, and temperature.
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