Should You Buy the Hyperkin Scout 2 4GHz Wireless Controller for the SNES & NES Classic Editions?

6 years ago
20

In this video we test out the Hyperkin Scout 2.4GHz Wireless controller for the Super NES Classic and NES Classic Editions.

Hyperkin has been producing some awesome accessories for video game consoles for a long time. From their Cadet controller that is included with the RetronHD and compatible with the NES, the Hyper Click Retro Mouse for the Super Nintendo and the X91 wired controller for the XBox, Hyperkin controllers and accessories are well regarded. With the introduction of the Super NES Classic Edition once again Hyperkin answered the call to upgrade from the wired controller that system included with a wireless solution that doesn’t cost an arm and a leg.

The Scout controller includes the controller itself, dongle and a charge cable. The dongle has a Micro USB port on it, just like the controller itself but the charge cable has a standard USB-A connector on it, just like your laptop has.Unlike other controllers of a similar or lesser price point the Scout does actually include a rechargeable Li-Ion battery, a definite plus.

After charging the controller I had to pair it to the dongle. I still think this is odd that they are not paired from the factory; they pair up easily enough but it’s just another step that’s really not necessary for the consumer to have to perform.

Testing was conducted on both an NES Classic Edition and SNES Classic Edition. The NES Classic Edition has been modified with Hackchi2 and Retroarch which allows it to play additional NES games than what it included stock, plus SNES, Genesis, Master System, Famicom, Super Famicom and other games.

When testing on the NES Classic I went straight to Punch Out. Honestly the Scout didn’t feel much different than the stock wired controller or other wireless controllers I’ve used for the system in the past. Other games also felt good including Top Gun, TMNT The Arcade Game and even Super Back to the Future 2 for the Super Famicom. Earthworm Jim for the Genesis didn’t feel quite as good as there was one jump I just could not nail with the Scout.

On the SNES Classic Super Street Fighter II was not good. I had repeated issues pulling off shoryukens, hadoukens and spinning side kicks. The D-pad just didn’t seem as responsive as it needed to. Moving to Super Castlevania 4 I was able to perform angled whip attacks without issue. Moving on to Super Ghouls and Ghosts I was once again able to perform the double kick high jump without a problem.
Why it RoX
Reasonable Price
Rechargeable Li-Ion Battery
Comfortable ergonomics
Good battery life
Good range

What could be improved
D-pad left something to be desired, especially with Super Street Fighter 2
Not paired out of the box
No integrated return-to-home keypress
No turbo function

Should You Buy One?
The Scout is decent but not flawless. The D-pad really was a letdown on SSF2, it made it almost impossible to pull off special moves. That was the only game that I really noticed an issue on however as the other games seemed to be decent. If you don’t mind having to pair the controller out of the box, which is a minor gripe, the Scout is ok but may lack some of the desired precision you desire.

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