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September 2020 Video Games Monthly Unboxing Game Pickups: Japanese N64 Carts Sealed Wii Games + More
In this video, we unbox and check out our September 2020 VideoGamesMonthly.com box, featuring NES, Japanese N64, Gamecube, and Sealed Wii Games.
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This is our sixth month being subscribed to Video Games Monthly, there have been some highs, there have been some lows, and there have been some really unique surprises with this subscription service. Over the last 2 months, I'd actually been a bit bummed with what I've received, as I've gotten some doubles from them in back to back months, along with a lot of RPGs which I have no interest in. As such, I was a bit concerned about what I would get when my September box arrived.
What we got:
NES
Willow ($19)
Japanese N64
Banjo Kazooie ($8)
Snowboard kids ($13)
GameCube
Gun ($11)
Wii
Sushi Go-Round ($9)
Total Value: $60
I have to be honest, the last two months boxes have left me a bit disappointed. This box is considerably better, mostly due to the cartridge-based games. I've wanted to play Willow for a very long time, and this is a very clean copy. I was a little surprised at the condition of the pins, especially since the last few months the games have been super clean. Thankfully, when I put it in my HDMI-Modded Top Loader NES, it worked perfectly once I cleaned it.
Japanese N64 games are always a joy to get. I have not fired them up yet but one concern, question, issue that I need to check out is whether or not the text in Banjo-Kazooie is in Japanese or is in English. A lot of times you can select the language, which is awesome. I'm not sure if that is the case with Banjo.
Snowboard Kids, while not a top tier title, actually is a pretty fun game. If you check out the value of the US version, the loose cart is actually moderately priced. It's not an astronomical, but the Japanese version is quite a bit less expensive. That's one of the benefits of importing games such as this, you get to play the game, you get to experience the game, and you don't have to worry about language or overpaying for what you're getting.
The Wii and the GameCube games are both filler to me. yes, it's always neat to see a sealed game for any platform but Sushi Go-Round feels like something straight out of the Walmart $5 bargain bin. I know GUN was a multi-platform game, but I've never played it, and I don't know if it's going to be anything I'm going to enjoy. I appreciate the fact that they ran it through their disc resurfacing machine, but once again, I really wish they would do a little bit better job cleaning up the spindles before putting them back in the case.
The 1Up was nice to see once again. To be honest, every month I've been subscribed to VGM I've gotten at least a 1Up, and several 2Ups. I think this is a nice tip of the cap from the crew at VGM and effort to make sure you're getting a good value for what you're paying for. I like how I was able to email them to remove RPGs from what I'd receive, as I've never wanted to play them. I do with you could add more than 200 games per console, as between my NES and Famicom I have more than 200 titles across both. But overall, this was the best box I've gotten since early summer 2020.
#Videogamesmonthly #ImportGames #VideoGamePickups
The footage used in this review are used under the Fair Use laws, referenced below:
https://www.law.cornell.edu/uscode/text/17/107
Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
(Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)
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