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Should You Buy the TTX Classic Controller for the Super Nintendo Entertainment System
In this video, we unbox and test out the Super Nintendo Entertainment System Classic controller from TTX Tech.
It is weird to think that the Super Nintendo and Super Famicom where released almost 30 years ago at this point. My favorite system of all time, the Super Nintendo just had the most amazing library of games. With any piece of almost 30 year old electronics, you can have wear and tear on crucial components. The controllers take the most abuse as they are the items that are most often directly manipulated when using the system. overtime, controllers can wear out and feel less precise. Nintendo is not selling new ones anymore, so you have to look for a third-party solution, which is what we have here today.
TTX Tech is known for making budget-friendly accessories for modern and retro video gaming systems. Their latest offering is a pair of controllers designed to work with the Super Nintendo and a Super Famicom. They accurately recreate the color of the buttons, the shape of the buttons, but take a few liberties with the overall controller design. Best of all, they are available for under $10.
My local retro store only had the Super NES variant in stock, although I do want to get my hands on one of the Super Famicom ones eventually. Upon opening the box, I was a little disappointed to see the controller cord was only about 6 ft long. I've gotten used to wired controllers with cables of 10 + feet, so this meant I would have to pull my Super NES Junior out of my shelving unit to be able to sit back and play.
From the word go, everything felt amazingly precise on my copy of Super Street Fighter II. I was able to pull off all of Ryu's moves without any issue whatsoever. This thing felt amazingly locked in! I also played some Super Mario World off camera, same thing, super locked in.
One of the interesting points is they directly reference clone consoles on the box so I decided to pull out my RetroN 5. I also decided to try some Famicom games to see how the two button performance would be. I initially play it a little bit of Bonks Adventure, and it was great. Unfortunately the capture card did not capture audio, which is why you don't see footage of it. Next, I put Parodius da in the system, and again the responses were exactly what I expected. For a controller costing less than $10, they've nailed it.
Why it RoX:
- Under $10
- Available in Super Nintendo and Super Famicom stylings
- Very precise
- Great ergonomics
- Clicky buttons were not hard to make
What should be improved?
- 6ft cord is too short, 10ft has become the standard
- I wish someone would make a Super NES controller that had the Super Famicom colors but the Super NES shape of the buttons
Should you buy one?
I know a lot of people are wary of budget and inexpensive controllers for Retro Gaming. Count me among them. Under $10 I definitely wondered how good could it actually be. And frankly, this is probably the best Super NES wired third-party controller I have ever tried. Its precise, it's comfortable, button presses come through exactly as they should, TTX did an amazing job on this. My list of improvements are minor, with the only significant one really being the fact that the six foot controller cable is just too short. I would love to see them take this design and make a wireless variant that works this well, I think it could be an amazing platform to build upon.
The footage used in this review are used under the Fair Use laws, referenced below:
https://www.law.cornell.edu/uscode/text/17/107
Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
(Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)
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