Metal Gear | A Review and Retrospective of the MSX2 Classic

1 year ago
47

00:00 Intro
00:13 Mission Briefing
04:32 Act I: Operation Intrude N313
10:32 Act II: Mercenary
14:13 Act III: Metal gear: TX-55
18:33 Mission Debriefing

"In this video, we take a deep dive into the classic video game Metal Gear, originally released on the MSX2 back in 1987. Join us as we review the gameplay mechanics, graphics, and storyline of this revolutionary game, which helped pave the way for the stealth-action genre.

We'll start by discussing the game's development history, including the involvement of legendary game designer Hideo Kojima. From there, we'll take a closer look at the gameplay mechanics, including the use of stealth and tactics to navigate enemy territory, as well as the innovative "Alert" system that kept players on their toes.

We'll also examine the game's graphics and sound design, which were groundbreaking for their time, and discuss how they contributed to the overall experience of playing Metal Gear.

Finally, we'll wrap up with a retrospective on the game's legacy, including its impact on the video game industry and its enduring influence on subsequent games in the Metal Gear franchise.

Whether you're a longtime fan of the series or a newcomer looking to learn more about the history of video games, this review and retrospective is sure to provide an insightful and entertaining look at one of the most iconic games of all time."

- chatGPT

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Metal Gear is a stealth action game designed by Hideo Kojima. Metal Gear was developed and first published by Konami in 1987 for the MSX2 home computer and was well-received critically and commercially.

The game's premise revolves around a special forces operative codenamed Solid Snake who carries out a one-man sneaking mission into the hostile nation of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. Most of the subsequent games in the series follow this same premise, often changing the characters, locations, and weapons.

Originally released for the MSX2 in Japan and Europe, the game was later ported to the Nintendo Entertainment System during the same year, although with many significant changes made to the game. This was followed with ports to various home computers, such as the PC MS-DOS and Commodore 64. It was also ported to mobile phones and Nintendo GameCube (as part of the Metal Gear Solid: The Twin Snakes Premium Package) in 2004 and for the PlayStation 2 in 2005 as a component of Metal Gear Solid 3: Subsistence, with several enhancements and changes, such as typo corrections and some grammatical changes. Its success led to the creation of two separately-produced sequels; the first one, Snake's Revenge, was produced specifically for the Western market for the NES and the other, Metal Gear 2: Solid Snake, was the canonical sequel developed by Kojima and released in Japan for the MSX2 in response to the former's creation. The latter was followed by a successful series of sequels and spin-offs.

The cover art of Metal Gear is based on a photo of actor Michael Biehn in character as Kyle Reese from The Terminator.

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