F-Zero Climax (Master Mode - Silver Cup & Gold Cup) [NO BOOST] [1st Finishing Position in total]

1 year ago
29

DragonBird GT is used because it's one of the better cars for this challenge. Crazy Bear and Red Bull would have been fine choices as well.

I didn't do the Bronze cup yet, as I'm having trouble getting an overall first on it. Many of the tracks have lots of boost pads, that the AI can extended their boosters off of.

I also am not including the Platinum cup because ,while 5 of the 8 levels are very easy, one of the others (Sand Ocean) is very difficult to consistatly win on [for my skill level], and the last 2 (Big Blue and Fire Field) are argubly the two hardest levels in the game (especially when dealing with the AI's advanced offscreen turning).

SILVER-CUP-Comments:

Mute City: Probably the hardest level in this cup. Let the AI run ahead at curves so they bump into the walls to give you space. Don't kill you opponents if they have a D or E body, beacuse killing them will give you different rivals later. You want your rivals to be D or E body so you can take them out around the fire field section for a easy buffer in points.

Mist Flow: Level has a shortcut, usually an easy 1st place.

Lightning: The AI will usually get a jump on you at the end, but for the early laps, you can play around with the multiple paths to remain in the lead.

Fire Field: A good level to take out rivels on becuse of it's simple design, be careful about the AI bumping you into mines.

Silence: Level has a shortcut, usually an easy 1st place.

GOLD-CUP-Comments:

Port Town: The AI usually get the jump on you at the last turn, however If you let the AI remain in front of you at certian points, they will usually crash giving you an edge. The level also windes on itself alot so if the AI go into their 'endless boost' state, there is a good chance they will come out of it, giving you a chance to catch up.

White Land: If you drive very well, it's usually pretty consistant to get first on this course. The boosts in the final section can really help.

Sand Break: Level has a shortcut, usually an easy 1st place. Interesting thing to note. The AI arn't effected by the wind, so they don't slow down when going aginst it, and they don't speed up when going with it.

Big Blue: Without a doubt the hardest level to win in the gold cup. The turns at the start are very punishing, given that there is a hairpin turn followed by multiple slow sections and the AI have a near infinate turning power when offscreen. The jump sections are also problematic becuse the AI getts a massive jump boost over a human controlled player. The ending however is the one saving grace. It's two hairpen turns, but becuse of the aformentioned jump section, the AI will usually be infront of you, so when they come back on screen they will usually crash. this is also a good level to take out the oposition on if you need more of a point buffer.

Illusion: Easy Level to win. Most of the turns are 90 degree, so you can drive close to the Apex at high speeds rather easily. becuse all the turns are reletivly light, there is no massive advantage given to the AI as they travel behind you given the turning buff is most helpful of turns where the play would need to slow down. (A.K.A. Hairpin turns)

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