Doom Playthrough (Game Boy Player Capture) - Part 2

1 year ago
5

This is part 2 of my 100% playthrough of Doom for the Game Boy Advance. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I'm playing on Nightmare! difficulty.

In this part I completed all the missions in Episode 2: The Shores of Hell.

As I said before, it is not possible to achieve 100% secrets on E2M2: Containment Area, because certain rooms are inaccessible. 85% secrets is the best you can do. I think 83% kills is also the best you can do.

Also, I discovered what may be a glitch on E2M6: Halls of the Damned, which prevented me from getting 100% kills. After you obtain the yellow key, two traps should open in the main hallway leading back to the exit. The first trap always opened for me, but the second one near the exit would not open no matter how many times I tried, even when I completed rooms in a different order.

This is similar to a problem I had on E1M9: Military Base, where the final set of enemies wouldn't spawn for me most of the time. If anyone else can get that trap to open, I'd like to know how.

These levels were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.

Here are the time stamps for specific missions:

E2M1: Deimos Anomaly - 0:00
E2M2: Containment Area - 4:08
E2M3: Refinery - 12:00
E2M4: Deimos Lab - 20:26
E2M5: Command Center - 31:52
E2M6: Halls of the Damned - 40:56
E2M7: Spawning Vats - 50:06
E2M8: Tower of Babel - 55:44

Recorded with the Hauppauge HD PVR and the GameCube's component cables. I'm using a standard GameCube controller.

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