The King of Fighters XV — Shingo "Maxmode" Combo | Xbox Series X

1 year ago

Nᴏᴛᴀᴛɪᴏɴ:
• A = Light Punch
• B = Light Kick
• C = Heavy Punch
• D = Heavy Kick

• QCF = Quarter Circle Forward
• QCB = Quarter Circle Backward
• HCF = Half Circle Forward

MAXMODE → Standing Close D → EX 115 Shiki • Dokugami Unfinished (QCF•A+C, _*Critical Hit*_ ) → Shingo Kinsei Ore Shiki • Orochi Zuki (QCF•QCF•A or C) → EX Burning Shingo (QCB•HCF•A+C) → Climax Shingo (QCB•HCF•C+D)

"Season 2" just dropped and the first new character released was Shingo Yabuki; so in preparation for a bonus livestream today I, naturally, decided to practice with him in Training Mode just to see what he could do; at first I worked out a 900+ damage combo (enough to win you a particular achievement), but soon after I figured out a 1,000+ damage combo (this being prior to playing through his Mission Mode trials).
 …the only downside is that _this_ particular combo requires his EX 115 Shiki • Dokugami Unfinished to score a _*Critical Hit*_ as it would cause his opponent to slam into the "wall" and bounce back towards him. On the upside, while I was rendering and uploading this video I found you can add a regular 115 Shiki • Dokugami Unfinished after the wall bounce and then cancel _that_ into his Shingo Kinsei Ore Shiki • Orochi Zuki — however, the timing feels a little tighter because if you knock the opponent _too_ high into the air his EX Burning Shingo could miss.
That's about all; just another "thought experiment" since relying on the Critical Hit probably isn't the best strategy, but if you want to use Shingo to get that 900+ damage combo achievement, this'll probably be easier than his final trial. XÞ

#KingofFighters #Shingo #Combo

Loading comments...