Episode 36 : Trio The Punch (1990) Data East

1 year ago
12

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Having mix feelings while you playing a game is weird, then you realize that you are playing Trio The Punch :Never forget me...
Welcome back to the Brainstorm Emporium gaming. Trio The Punch is an arcade game released by Data East in 1990.
Trio The Punch is a beat 'em up game where the player chooses a character from three playable characters, and fights numerous enemies across a side-scrolling game screen.
Most of the levels are played scrolling to the right, but some loop around the left and right edges of the screen. Other levels allow the player to scroll upwards or downwards by jumping, while some do not contain scrolling at all. The game is completed when the player finishes all 35 levels. I will play few levels just to show you how crazy this game is.
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The player controls their character with an 8-way joystick and 3 buttons (attack, jump, and special attack).
Though the game is seemingly an orthodox side-scrolling action game, jumping on top of enemy bullets causes the player's character to bounce away as if he had landed on a trampoline.
This action occurs often throughout the game, but the image of bouncing off of small bullets gives the game an unnatural feel where the laws of physics are ignored.
Certain enemies leave behind a heart on the screen after being defeated, and collecting the required number of these hearts for each level causes a boss to appear, who must be defeated in order to complete the level.
However, bosses appear from the start in some levels, so hearts do not always need to be collected. There's lots of bosses in Trio The Punch, almost more bosses than traditional enemies.
The game begins in a tropical environment, but later levels may take place in the rain forest, urban cities, Middle Eastern desert, medieval Japan, or a futuristic military base.
No instructions or explanations on the plot structure are given as the player progresses across the different levels. Also if you love Japanese characters, this game has them all.The game's text is displayed almost entirely in Japanese, and uses a unique mixture of hiragana, katakana, and kanji, which ignores conventional grammar and speech. Please drop a like at least to honor my Japanese pronunciation...thank you.
The game also contains a "game over" screen, which consists of an image of Michelangelo's sculpture, the Dying Slave. Choosing to continue the game on this screen causes the sculpture's face to change into a childish, cartoonish version of the original image, though the shadowed portion of the face remains in its original, realistic depiction. The face turn very creepy and makes this game even more crazy.
But now, I leave you with the game, enjoy...

Well...I think I had enough, 35 levels are a long way to go. I hope you enjoyed the video, I hope you dropped a like and subscribed to the channel. Arigato' for watching and sayonaraaaa....

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