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How to play 3rd Millennium Chess
Learn the rules to the board game 3rd Millennium Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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https://buy.triplesgames.com/3rdMillenniumChess
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RULES:
The rules are the same as regular chess except for these changes. Set out the cylinder board between the two players. There are 2 King lines on the cylinder: indicated by the squares that are colored into thirds. Set up the higher-rank, lighter colored, pieces on the king line with the lighter square on the far right like you normally would, except with double-sided/splittable knights instead of traditional knights. Place the lighter pawns on both sides of that king line. On the exact opposite side of the cylinder, setup the darker colored pieces on the other king line in the same way. You may only rotate the cylinder during your turn.
Pawns must always move in the direction away from their own king line. Pawns promote like normal when they reach their opponent’s king line. En Passant is allowed like normal. Higher rank pieces can move any direction on the board and can cross over both player’s king lines an unlimited number of times. Pieces may move completely around the board in a single move so long as they do not end their move on the same square they started on, they must stop on a different square. Castling is allowed like normal.
The double-sided/splittable knight is two knights combined into 1. These knights may move in tandem with each other in a single move, like a traditional knight, or you may choose to move only 1 of them and split them into 2 separate knights. Split knights move like normal knights and can rejoin with their other half. Once rejoined, the double-sided knight can move in tandem again or split again. There is no limit to the number of times a knight can join or split. Knights can only join with their original half, they may not join with any other knight. If you capture a joined knight, then both pieces of that knight are removed from the board, but, if you capture a split knight, then only that split piece is removed from the board. Pawns may promote to a double-sided/splittable knight if you want, but not a traditional knight.
The first player to checkmate their opponent, wins!
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