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Nod: Tiberian Dawn Redux (C&C Generals Zero Hour Mod) Let's Play
Tiberian Dawn Redux is a reimagining of the the original Command and Conquer Game (Now Called Tiberian Dawn) in 3D, on the Engine that the Command and Conquer Generals game uses. There are 4 factions: GDI, Nod, Taskforce Talon, and Black Hand. NOD uses a airstrip to deliver vehicles to the battlefield and includes as units the Stealth Tank, M110 Artillery, Flame Tank, Bradley Light Tank (can transport units), Attack Buggy, Recon Bike, SSM Launcher, Flamethrower (an Infantry unit), Commando, and Chem Warrior (who can be upgraded with Tiberium weaponry), among others. Upgrades include Armor Piercing Rounds, Tiberium Weaponry, TOW Missiles for Bradleys, and NBC suits.
Disclaimer: for ease of uploading/file size, certain portions of wait times have been edited out.
The mod can be found on ModDB, look it up. The old C&C games as part of the Ultimate Collection can be found on the Official EA App.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: On this video I showcase the NOD faction of Tiberian Dawn Redux, the mod team even edited the honor achievements to fit in the first Command and Conquer game setting.
0:15: A friend who works on The End of Days mod for Generals Zero Hour gave me a file that gives me 1 million in game credits and unlocks the 5 Star General Level when I do something that causes me to Jump in Rank.
1:09: Showcasing the infantry descriptions.
1:48: Nod has to use a Airstrip to have vehicles delivered.
2:46: The Gun Turret Selection Sound is taken from a Russian building in Rise of the Reds that can be fitted with mutually exclusive base defenses.
3:18: The Vehicle descriptions, I hover my mouse over them for a few seconds.
4:52: The Construction Yard can produce MCVs.
5:17: Avoid the Viseroid.
5:31: The Viseroid is gone now.
6:03: Our enemy went to this shipyard first.
6:10: The shipyard is ours now.
7:15: Tiberium infused weapons probably count for war crimes.
7:55: This Mods Chinook helicopters can insert units into buildings.
9:03: Theres even a deployment animation of the MCV turning into the construction yard.
10:53: Time to defeat the enemy base.
14:32: Oh thats right, our enemy still has some buildings.
16:14: It still has over half it's health left.
16:25: Our GDI allies Engineer ends this game for us.
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