Sword and Fairy 7 4K Ray Tracing RTX 4080 Custom Ultra Settings

1 year ago
26

If you want to toss a cup of coffee BTC bc1qwsgcvcp8ddhppx792rfyw2hwv62uzjsmt35wme

Sword and Fairy 7 4K Ray Tracing RTX 4080 Custom Ultra Settings.

To edit the files,They can be found in this folder windows on linux will be different
AppData\Local\Pal7\Saved\Config\WindowsNoEditor

1.GameUserSettings.ini-Recommend RTX 4080/RTX 4090 Ultra/Epic Settings
https://pastebin.com/1G2YgzA9

2.Engine.ini -If you want to try HDR to change output color for monitor when recording with Nvidia GPU,could be crap but it looks good enough to me.Try different setting for your monitor
[SystemSettings]
r.Color.Min=
r.Color.Mid=
r.Color.Max=
r.AllowHDR=1
r.HDR.EnableHDROutput=
r.HDR.Display.OutputDevice=
r.HDR.Display.ColorGamut=
r.HDR.UI.CompositeMode=
r.HDR.UI.Level=

r.Color.Max
;Allows to define where the value 1.0 in the color channels is mapped to after color grading.
Value should be around 1, smaller values darken the highlights, larger values move more colors towards white, Default: 1

r.Color.Mid
;Allows to define where the value 0.5 in the color channels is mapped to after color grading (This is similar to a gamma correction).
;Value should be around 0.5, smaller values darken the mid tones, larger values brighten the mid tones, Default: 0.5

r.Color.Min
;Allows to define where the value 0 in the color channels is mapped to after color grading.
;The value should be around 0, positive: a gray scale is added to the darks, negative: more dark values become black, Default: 0

r.AllowHDR
;Creates an HDR compatible swap-chain and enable HDR display output on platforms that supports it. Takes values 0 (disabled) and 1 (enabled).

r.HDR.EnableHDROutput
;When set to 1, this recreates the swap-chain and enables HDR output.

r.HDR.Display.OutputDevice
;This is the device format of the output display

;0
;sRGB (LDR) (default)

;1
;Rec709 (LDR)

;2
;Explicit gamma mapping (LDR)

;3
;ACES 1000-nit ST-2084 (Dolby PQ) (HDR)

;4
;ACES 2000-nit ST-2084 (Dolby PQ) (HDR)

;5
;ACES 1000-nit ScRGB (HDR)

;6
;ACES 2000-nit ScRGB (HDR)

r.HDR.Display.ColorGamut
;This is the color gamut of the output display.

;0
;Rec709 / sRGB, D65 (default)

;1
;DCI-P3, D65

;2
;Rec2020 / BT2020, D65

;3
;ACES, D60

;4
;ACEScg, D60

r.HDR.UI.CompositeMode

;When set to 1, this enables HDR UI composition, which attempts to preserve LDR visuals and blending.

r.HDR.UI.Level

;This adjusts the brightness of the composited UI. It is recommended to use a value of 1.5 or 2.

180+ RTSS Gauges download
https://drive.google.com/file/d/1yeOoaWS7bAMgg5KB6cbiQjUBY_Qny_jf/view?usp=sharing

♦ CPU - Intel 13700KF With MSI MAG Core Liquid 360R V2
♦ GPU -MSI Gaming TRIO RTX 4080
♦ RAM - CORSAIR Vengeance 32GB CL36 6000MT's
♦ Mobo - ASUS Prime Z-690 P DDR5 (BIOS 2014)
♦ SSD - ADATA XPG GAMMIX S70 Blade Read:7400MB/s; Write: 5500MB/s
♦ DSP - LG B9 65" 4K UHD HDR OLED G-Sync Over HDMI
♦ PSU - EVGA GQ 1000W
♦ CASE -Phanteks Eclispe 500A

Loading comments...