one month voxel game development

2 years ago
10

I spent a full month working on my voxel game. From an average world generator to one that now supports, block types, biomes, spawning trees.
I'm developing this game using the rust programming language and a game engine / framework called Bevy.

My discord group:
https://discord.gg/9P8QSYf

Want to support me?
Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur

Resources (The tech I'm using)!
Bevy game engine: https://bevyengine.org/
benchmarking: https://github.com/bheisler/criterion.rs

other rust libraries, that I recommend:
Graphics rendering api: https://wgpu.rs/
multithreading: https://github.com/zesterer/lagoon
profiling: https://crates.io/crates/profiling, using Optick feature

My other game framework of choice: https://github.com/not-fl3/macroquad

credits:
Music Music To Wear Fingerless Gloves To by Punch deck

Punch deck link: https://soundcloud.com/punch-deck
Punch deck license: https://creativecommons.org/licenses/by/3.0/

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