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Crystal Project 13: Goat World Tour, 2 of 3 Undercity Masters and Wanderers
Goat World Tour at the start! Including, at some point, Fencer and Aegis class mastery. We have two Dervishes right now because their passive regens MP. Combining that with the Warlock MP Refresh is a whole lot of free sustain. There's a lot of Being Lost once we get to the Undercity, but we do knock out two of the Masters. One more to go, and then we get a new crystal! Not sure where to go after that. Probably more Goat World Tour; we didn't go west of the Capital.
Looking at our current party, you can see we haven't got a traditional tank, which is starting to be a problem. Anyway, here's the run down.
Muriel: 18 Warrior; 10 Fencer; 8 Aegis; 3; Ninja; 2 Monk; 1 Reaper
-- Muriel is shaping up to be a flexible tank. I'd like those Fencer and Reaper levels in Monk, Warrior or Aegis, since she's a bit squishier than I'd like. Still, with her Ninja skills coming in, I think she's going to be able to sneak out some clutch Evasions.
Emikis: 16 Warlock; 8 Cleric; 8 Shaman; 3 Dervish; 3 Warrior; 2 Aegis; 1 Scholar; 1 Chemist
-- Emikis's magic flexibility is really coming into its own. He's mastered Shaman, so he can slot Shaman/Warrior to do some magic tanking. Having Cleric though does mean most of the time Emikis is probably going to be our main healer, but when Magic Damage comes up, we're ready. Those couple of levels of Warrior and Aegis aren't making him that much more durable, but he'll probably pick up a few whenever we need a magic main tank.
Zarron: 18 Monk; 9 Rogue; 8 Hunter; 4 Beatsmith; 2 Warrior; 1 Cleric
-- Rogue and Monk are proving to be invaluable as secondary abilities. Beatsmith is a great looking class, but if you watch the fights, Zarron's use of Gouge and Sleep Bomb are saving us thousands and thousands points of damage. He's got HP Boost as well, making him surprisingly durable.
Lelias: 20 Wizard; 8 Warlock; 5 Dervish; 4 Scholar; 3 Shaman; 2 Chemist
-- Lelias' low HP are starting to become a problem. Hopefully these levels of Dervish will help with that compared to Wizard. Equip Wand and Shield give her access to the +Luck shield to keep those magic dice rolling. She makes a good back up healer with Monster Skill.
00:00 Goat World Tour (with Jonus)!
1:36:40 Wandering: Shoudou Province!
2:42:30 Wandering: Undercity (Not the Undead Kind)
3:13:25 First Master: Duel Master
3:17:41 Wandering to the Next Master
3:26:44 Second Master: Shadow Master
3:31:10 Wandering to the Third Master
4:23:00 Giving in for the Night
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