Resident Evil Gaiden (GBC) Full Playthrough (No Commentary)

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Complete Playthrough of Resident Evil Gaiden on Game Boy Color (emulated on mGBA)

Resident Evil Gaiden is an action-adventure game for the Game Boy Color developed by Capcom and M4, and first released on December 14, 2001. Receiving generally mixed reviews by critics, the game marks a departure from other entries in the series, insofar as areas are explored with the playable character seen from a top-down perspective and with battles fought in first-person view. The story revolves around a viral outbreak on a passenger ship and has Leon S. Kennedy and Barry Burton return as protagonists. This game is non-canon, as its plot is contradicted by the main series in key parts, and its events are ignored.

The game features three playable characters and consists of exploring areas, collecting items and combating enemies in the process. Unlike previous entries in the series, Resident Evil Gaiden assumes a top-down perspective for the environment portions that, upon approaching an enemy, changes to a first-person combat mode with a reticle constantly moving to the left and right. To attack, the player has to press the action button while the reticle is in range of the enemy.

The title depicts a viral outbreak on a luxurious passenger ship. It introduces an underground organization established to put an end to the global operations of Umbrella, the company responsible for the Raccoon City disaster. Leon S. Kennedy, one of the protagonists of Resident Evil 2, joined the initiative and received orders to investigate the ocean liner, Starlight, which is rumored to be carrying a new type of bio-organic weapon (BOW) developed by Umbrella Corporation. Eventually, the headquarters loses contact with him and Barry Burton, a support character from the original Resident Evil, is sent in to find his whereabouts.

While the technical implementation of the game was done by the now defunct British company M4, two employees of Capcom were involved with the development as well. Shinji Mikami served as an advisor for the game and the story was written by Hiroki Kato, the director of Resident Evil - Code: Veronica. The game's first-person combat was inspired by the 1987 role-playing video game Dungeon Master.

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